Код:
#include < amxmodx >
#include < fakemeta >
#include < fakemeta >
#include < hamsandwich >
#include < zombieplague >
native remove_dragonsword(id)
native give_dragonsword(id)
#define PLUGIN "[CSO] Knife Menu"
#define VERSION "1.0"
#define AUTHOR ""
#define VIP ADMIN_LEVEL_C
enum
{
KATANA = 0,
STRONG,
COMBAT,
SWORD
}
new const Menu[][] =
{
"\y[Katana] \r[Прыжок]",
"\y[Strong] \r[Урон]",
"\y[Combat] \r[Скорость]",
"\y[Dragon Sword] \r[VIP and ADMIN]"
}
new const SPRITE_NAME[][] =
{
"csozm_knife_katana",
"csozm_knife_strong",
"csozm_knife_combat",
"csozm_dragonsword" // Dragon Sword
}
new const SPRITE_HUD[][] =
{
"sprites/640hud7.spr",
"sprites/knifes-NEW/640hud53.spr",
"sprites/knifes-NEW/640hud23.spr",
"sprites/knifes-NEW/640hud40.spr",
"sprites/knifes-NEW/640hud74.spr",
"sprites/640hud4.spr"
}
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new g_knife[33]
new const strong_sounds[][] =
{
"knifes-NEW/strong_draw.wav",
"knifes-NEW/strong_hit_01.wav",
"knifes-NEW/strong_hit_02.wav",
"knifes-NEW/strong_hit_wall.wav",
"knifes-NEW/strong_miss.wav",
"knifes-NEW/strong_stab.wav"
}
new const katana_sounds[][] =
{
"knifes-NEW/katana_draw.wav",
"knifes-NEW/katana_hit_02.wav",
"knifes-NEW/katana_hit_02.wav",
"knifes-NEW/katana_hit_wall.wav",
"knifes-NEW/katana_miss.wav",
"knifes-NEW/katana_stab.wav"
}
new const combat_sounds[][] =
{
"knifes-NEW/combat_draw.wav",
"knifes-NEW/combat_hit_01.wav",
"knifes-NEW/combat_hit_02.wav",
"knifes-NEW/combat_hit_wall.wav",
"knifes-NEW/combat_miss.wav",
"knifes-NEW/combat_stab.wav"
}
new const KNIFE_V_MODEL[][] =
{
"models/knifes-NEW/v_katana.mdl",
"models/knifes-NEW/v_strong.mdl",
"models/knifes-NEW/v_mastercombat.mdl"
}
new const KNIFE_P_MODEL[][] =
{
"models/knifes-NEW/p_katana.mdl",
"models/knifes-NEW/p_strong.mdl",
"models/knifes-NEW/p_mastercombat.mdl"
}
new cvar_speed[5]
new cvar_damage[5]
new cvar_knock[5]
new cvar_jump[5]
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 );
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_clcmd("/knife","knifemenu")
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
for(new i = 0; i < (sizeof SPRITE_NAME); i++)
{
new Text[32]
formatex(Text, 31, "%s", SPRITE_NAME[i])
register_clcmd(Text, "clcmd_knife")
}
cvar_speed[0] = register_cvar("zp_katana_speed", "245.0")
cvar_speed[1] = register_cvar("zp_strong_speed", "245.0")
cvar_speed[2] = register_cvar("zp_combat_speed", "280.0")
cvar_jump[0] = register_cvar("zp_katana_jump", "380")
cvar_jump[1] = register_cvar("zp_strong_jump", "340")
cvar_jump[2] = register_cvar("zp_combat_jump", "350")
cvar_damage[0] = register_cvar("zp_katana_damage", "2.3")
cvar_damage[1] = register_cvar("zp_strong_damage", "4.5")
cvar_damage[2] = register_cvar("zp_combat_damage", "3.3")
cvar_knock[0] = register_cvar("zp_katana_knockback", "2.4")
cvar_knock[1] = register_cvar("zp_strong_knockback", "3.2")
cvar_knock[2] = register_cvar("zp_combat_knockback", "2.6")
}
public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet )
{
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_knife[pEnt] == SWORD && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73:
{
set_es( ES_Handle, ES_Sequence, iAnim = 65 );
}
case 74:
{
set_es( ES_Handle, ES_Sequence, iAnim = 66 );
}
case 75:
{
set_es( ES_Handle, ES_Sequence, iAnim = 67 );
}
case 76:
{
set_es( ES_Handle, ES_Sequence, iAnim = 68 );
}
}
}
return FMRES_IGNORED;
}
public clcmd_knife(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
engclient_cmd(id, "weapon_knife")
return PLUGIN_HANDLED
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof(SPRITE_NAME); i++)
{
new Text[32]
formatex(Text, 31, "sprites/%s.txt", SPRITE_NAME[i])
precache_generic(Text)
}
for(i = 0; i < sizeof(SPRITE_HUD); i++)
precache_generic(SPRITE_HUD[i]);
precache_sound(g_sound_knife)
for(i = 0; i < 3; i++)
{
precache_model(KNIFE_V_MODEL[i])
precache_model(KNIFE_P_MODEL[i])
}
for(i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
}
public knifemenu(id)
{
new Item[512], Str[10]
new menu = menu_create("Выбери Нож","menu_handle")
for(new i = 0; i <= charsmax(Menu); i++)
{
num_to_str(i, Str, charsmax(Str))
formatex(Item, charsmax(Item), "%s", Menu[i])
menu_additem(menu, Item, Str, 0)
}
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2]
new access, callback
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback)
new choice = str_to_num(cmd)
if(choice == 3 && ~get_user_flags(id) & VIP)
{
knifemenu(id)
ChatColor(id, "!g[Knife] !yНож !teamDragon Sword !yдоступен только для !gADMIN и VIP!")
return PLUGIN_HANDLED
}
else if(choice == 3 && get_user_flags(id) & VIP)
{
remove_dragonsword(id)
give_dragonsword(id)
g_knife[id] = SWORD
client_cmd(id, "setinfo Knifes 3")
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
set_sprite(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
remove_dragonsword(id)
g_knife[id] = choice
client_cmd(id, "setinfo Knifes %d", choice)
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED;
}
public CurrentWeapon(id)
{
if(!is_user_connected(id))
return
if(g_knife[id] == 3)
return
if(!zp_get_user_zombie(id))
{
if(get_user_weapon(id) == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, KNIFE_V_MODEL[g_knife[id]])
set_pev(id, pev_weaponmodel2, KNIFE_P_MODEL[g_knife[id]])
}
}
}
public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;
ChekKnife(id)
set_sprite(id)
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if(g_knife[id] == 3)
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_knife[id] == STRONG)
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_knife[id] == KATANA)
emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)
if(g_knife[id] == COMBAT)
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_knife[id] == STRONG)
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_knife[id] == KATANA)
emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)
if(g_knife[id] == COMBAT)
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_knife[id] == STRONG)
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife[id] == KATANA)
emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife[id] == COMBAT)
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_knife[id] == STRONG)
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_knife[id] == KATANA)
emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)
if(g_knife[id] == COMBAT)
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_knife[id] == STRONG)
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_knife[id] == KATANA)
emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)
if(g_knife[id] == COMBAT)
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
if(g_knife[id] == 3)
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon != CSW_KNIFE)
return FMRES_IGNORED
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity , fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump[g_knife[id]])
set_pev(id, pev_velocity , fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
fm_set_user_maxspeed(id, get_pcvar_float(cvar_speed[g_knife[id]]))
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, _type)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
if(g_knife[attacker] == 3)
return HAM_IGNORED
if(get_user_weapon(attacker) == CSW_KNIFE)
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage[g_knife[attacker]]))
new Float:vec[3]
new Float:oldvelo[3]
pev(victim, pev_velocity, oldvelo)
create_velocity_vector(victim, attacker, vec)
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock[g_knife[attacker]])
vec[1] += oldvelo[1] + 0
set_pev(victim, pev_velocity, vec);
more_blood(victim)
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife[iattacker] == KATANA)
set_msg_arg_string(4, "Axe")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife[iattacker] == STRONG)
set_msg_arg_string(4, "Strong")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife[iattacker] == COMBAT)
set_msg_arg_string(4, "Combat")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()
for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}
stock set_sprite(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
{
return
}
sprite(id, SPRITE_NAME[g_knife[id]])
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed)
set_pev(index, pev_maxspeed, speed)
return 1
}
stock sprite(id, const sprite_name[])
{
message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
write_string(sprite_name)
write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(2)
write_byte(1)
write_byte(29)
write_byte(0)
message_end()
}
stock ChekKnife(id)
{
//new str[3]
//get_user_info(id, "Knifes", str, charsmax(str))
//g_knife[id] = str_to_num(str[0])
g_knife[id] = 0
if(g_knife[id] > 4)
{
g_knife[id] = 0
client_cmd(id, "setinfo Knifes 0")
}
if(g_knife[id] == 3 && ~get_user_flags(id) & VIP)
{
remove_dragonsword(id)
g_knife[id] = 0
client_cmd(id, "setinfo Knifes 0")
}
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0
if(g_knife[attacker] == 3)
return 0
new Float:vicorigin[3]
new Float:attorigin[3]
pev(victim, pev_origin , vicorigin)
pev(attacker, pev_origin , attorigin)
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0]
origin2[1] = vicorigin[1] - attorigin[1]
new Float:largestnum = 0.0
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0])
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1])
origin2[0] /= largestnum
origin2[1] /= largestnum
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock[g_knife[attacker]]) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin))
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock[g_knife[attacker]]) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin))
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0)
return 1
}
stock fm_cs_get_current_weapon_ent(id)
{
if (pev_valid(id) != 2)
return -1
return get_pdata_cbase(id, 373, 5)
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}