/* * Damage Render TDM * * by GordonFreeman * http://www.lambda-force.org/ */ #include #include #include #define m_pPlayer 28 #define m_iId 30 new g_maxplayers,particle new sound,aparticle new impact_sounds[][] = { "weapons/electro4.wav", "weapons/electro5.wav", "weapons/electro6.wav" } public plugin_precache(){ for(new i;i