*** This map is for the Half-Life ***
2 Feb. 1999

===================================================================

Title: 			Xen_Isle
Filename: 		xen_isle.bsp
Author: 		Gustafu, Spondee Studios.
Other Lvls by author:	None yet.
Email Address:		spondee@earthlink.net

Description:		An organic isle suspended in the low gravity
			of a Xen nebula. 
			
			A Xen Deathmatch Level. Designed with 2-6 
			players in mind.
			
Additional Credits to:  Thanks to Wavelength for their tips, tricks,
			and tutorials. Thanks to Radium for their 
			selection of reviews, which are full of do's 
			and don'ts. And finally, thanks to Planet 
			Half-life's Editing Forum. 	

===================================================================
* Play Information *

Single Player: 		No
Cooperative: 		No

Deathmatch: 		Yes
No. of People for DM: 	2-6

Difficulty Settings:	No
New Sounds: 		No
New Graphics: 		No
New Music: 		No

* Construction *

Base:			Made from scratch. Concept inspired by that 
			first Xen map in HL Single Player.
Editor(s) used: 	WorldCraft 2.0
Known Bugs: 		None.
Construction time:	About 2 weeks, off and on. Most of which was
			trying to reduce overall r_speeds.
Computer Used: 		P2-350, 128mb RAM.

Build Time:		About 25 minutes
QCSG: 			7 seconds
QBSP2: 			10 seconds
VIS: 			669 seconds
QRAD: 			620 seconds

Other Notes:		I've noticed a surprising lack of Xen maps 
			on the 'net. I hope to see more soon.

Design difficulties :	In designing this map, I had major problems 
			with r_speeds in the early phases of design. 
			As it ended up, I aimed for less than 400 
			everywhere but the outer platforms, and 
			there I was trying to keep the count below 
			800. I think I finally got it down that far. 

			Also, because so much of Xen is unlike so 
			much of the Black Mesa Complex, I found 
			that I spent a lot of time at the Planet 
			Half-life Editing Forum (thanks everyone). 
			I had trouble getting the low-g to work, 
			but thanks to the Wavelength Entity Guide 
			and Wavelength Editor AK-47, I ended up 
			with a working solution. 

			Finally, I got a lot of ideas of things to 
			change or add from reading the reviews at 
			Radium. The reviewers often complained of
			the same things (r_speeds, weapon placement, 
			and connectivity) in user-made maps. I hope 
			I was able to adjust my map appropriately.
			
			


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*Installation*

	xen_isle.bsp - [Map] goes in [HD]:\...\Half-life\valve\maps

====================================================================

* Copyright / Permissions *

 Copyright 1999 spondee@earthlink.net

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. IF you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS Systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.