Map name :Windsorcastle.bsp l its in windsor ENGLAND OF CAUSE AND THE QUEEN GOES THERE
Size :mb2mb{zip} 
size mb4.6mb:{bsp}
Created by: Jamie Wright 
Half-life name: Gorami
Game=hl
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compiled on p4 1.5ghz
512ram
elsa Geforce2 64mb


compiler=Q2beaver 
compile files=zoner253 hlrad,hlcsg,hlbsp no vis used takes too long with it
compile time about=10min
Time to create= 0.5hr each day say about 10hrs
date started=18/05/02
date finished=05/06/02
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Weopons=eveything 
Others=everything
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New textures: yes lots of them
texture i use=       hl
                              Texture studio
                                unreal textures
                                redemption 
                                q3 skys
                             images off web pages
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Prefabs/decor created by: people that make prefabs which have used in all my maps AND THANKS TO ANYBODY WHO MAKES HL PREFABS!
 yak fighter all my maps very useful prefabs yak fighter

fikky_5000@hotmail.com for the pillboxes

  brent671@hotmail.com for the xlmachine gun
 : Shredder[THC] for the lander boats at : rustydog@mpx.com.au
  
and thanks for the chain guns there great who made them for the_omaha


 Jason Hobbs
- Razor used his prefabs in streetsgor

 Skorch used his prefabs in most my maps

-DarkLight lights in streetsgor.bsp

-skates used his prefabs in most my maps

: KentuZ
kenneth_hagstrom@hotmail.com

-Xirex lorry in streetsgor.bsp


-chickenpanzer

Adam Grebinsky [ShadowByte]

 Chris Evans (yes i know! im not the sad ginger freak on tv) aka. Mental Floss

 ComaWhite
crinity = prefabs and skys bloody wicked skys used sky in space_feel.bsp 
 Donvalentine

 Daniel Learmonth
 Axel "ADK" Dahlstedt
Kevin Quang

..iKKe[BAR]
Email................ikke_bar@xs4all.nl

 Alan Purdy

- Rob Pollard

Psycho Bunn yused his prefabsin  cabin
Ashley Kendall
Cooleyo
donviper {mapmakers}
 And thanks to all the people who design wonderful prefabs

Notes on authors if you make maps i highly remend getting prefabs of Yak fighter,Skates,Razor their prefab are useful and very detailed and have less poly count

Prefab sites
www.nin64.com\prefabland
www.planethalflife.com\prefablab
www.planethalflife.com\3dconstruction not many prefabs but the prefabs are excellent!
http://prefabs.gamedesign.net/
http://mapmakers.bizland.com/prefabs
http://www.planethalflife.com/crinity/
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Editing details
The programs i used  
1.worldcraft 3.3              Map editor                a very good editor with good layout of tools
2.Q2Beaver4.0.0             Compiler program    compiles map quickly with the good compile files 
3.Wally 1.55                   Texture editor              is good for pasting in images like bmp,jpeg etc and make wad files easily
4.Zoner 2.5.3                   compile files             alot better than wc compile files they work better and faster
5.paint                         basic paint                    paint is useful for getting the images off the net before pasting into you wad file in wally
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MAPS in my collection=church,gorgore,gorgall,montem,labstyle,warzonegor,myhouse,t_heights,w_b_s,bloodbox,streetsgor,gorair,grasmere,space_feel,discodown,the_omaha,cabin,thetunnels

info on my maps 
I started practiced using worldcraft3.3 about 2 years ago and my maps are slowly improving in interest and layout.
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here are some sites i got resources off 

http://www.valve-erc.com/

www.planethalflife.com

http://hlmc.caseynet.com/tutorials.shtml

http://www.planethalflife.com/wavelength/





wwww.planethalflife.com\studio   Texture site

www.valve-erc.com        Editing centre

www.telefragged.com\wally   Texture site
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put the sky in the valve\gfx\env 

skys i have used ikalke256, grave256 altar256, city,desert. nite, 

http://www.planethalflife.com/wadfather/

http://www.planethalflife.com/crinity/skymain.htm
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copywrite cant edite gorami limited 