__          __  ______   ____    _______   _______   ____        __        _
\ \        / / |  ____| |  _ \  |__   __| |__   __| / __ \      /  \      | |
 \ \      / /  | |____  | |_) )    | |       | |   / /  \_\    / /\ \     | |
  \ \    / /   |  ____| |    /     | |       | |   | |        / /__\ \    | |
   \ \  / /    | |      | |\ \     | |       | |   | |   __  / ______ \   | |
    \ \/ /     | |____  | | \ \    | |     __| |__ \ \__/ / / /      \ \  | |____
     \__/      |______| |_|  \_\   |_|    |_______| \____/ /_/        \_\ |______|

=======================================(-=-)=======================================

Title		:Vertical
Version		:1.5
Release Date	:7/4-2001
Filename	:vertical.BSP
Filesize(zipped):376 KB
Author		:Jonas Waever (a.k.a. Yale)
Email Address	:snoebelbloep@hotmail.com
Webpage		:www.geocities.com/snoebelbloep/index.html
Other maps	:Aquaworld
                 
=======================================(-=-)=======================================

----------(Play Information)----------

Game		:Half-Life
Game type	:Deathmatch
Players		:2-4 (8 starts defined)
Known Bugs	:One: the sky disappears if you look at it in a certain
		 way. I tried fixing it, but it didn't turn out good.
		 Also, the sky looks a little weird if you look down.

----------(Construction)----------

Editor Used		:Worldcraft 3.3
Compile Machine		:Compac Presario AuthenticAMD 
			 AMD-K6 3d processor 64 MB RAM
Compile time		:26,11 minutes
Compile tool		:Zoner's Half-Life Tools
Base			:None
Construction Time	:About three weeks
			 
----------(Description)----------

A small Half-life DM map.
The level takes place on top of some skyscrabers in some big city.
If you fall down, you die a violent and bloody death (evil laughter).

----------(Notes)----------

I hope you like this map, 'cause it'll probably be my last, and I put
a lot of time into it for a map this size. 

There is a couple of traps, and beware: everything isn't what it looks
like (clich alert, cliche alert!)

The following weapons aren't in the map: 
the crossbow (you'll know why), the gluon gun, the hornetgun, the
satchel charges and the snarks - for obvious reasons.
NB. Try and find the .357 Magnum!


E-mail me with any comments on the level, whatever you've got in mind.
Any feedback is much appreciated. If you find an error, please don't 
hesitate to tell me, so that I can correct it in a later version.


----------(Special thanks)----------

Thanks to my mom for letting me use her computer 
(instead of my own ancient pile of rust).

Planet half-life for entertaining me and sorting out 
all the information.

To Hornetking UK for an excellent site (suckup alert!)

To Leon Hartwig for the Phineas bot.

To Zoner for ZHLT, and for helping me out.

And (of COURSE) to Valve software, for a truly epic game.

=======================================(-=-)=======================================

Copyright and Permissions

Do whatever you want with this map. Just ask me first, and remember to
mention me in the credits/readme. Also I would appreciate if you send
me a copy of the product, if you use the map in a mod or something.

(C)2001 Jonas Wver

=======================================(-=-)=======================================