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                                ****op4_the_cave*****       
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================================================================
** General Information **
Title                   : op4_the_cave
Version                 : op4_the_cave(version 1.0 - final silicon)
Release Date            : September 16th,2001 
Filename                : op4_the_cave.bsp

Author                  : K8  
                          
E-Mail                  : AMD_Sledgehammer@gmx.de  
                          
Description             : This large map has been designed to please the people out there looking for a large map to fight on. It is also designed to use modern pcs - so you can expect high r_speeds! The r_speeds are arround 500-2500 - no problem for a modern pc with at least a 700Mhz cpu and a Geforce2MX Graphics card...If you have a pc to play Max Payne fast, you will have no problems playing this map...The high r_speeds are caused by 2 factors:
                          - big caves -> a lot more fun and someting new to the hundreds of dm arenas out there
                          - caves - as far as i know this is the first map which plays in a cave! normal maps have at 5 of their 6 sides sky textures which don't need much r_speeds - BUT in this map every side is rock - which needs huge ammounts of r_speeds...The theme of my map is a cave...a lot of caves...which are all part of the big Black Mesa Research and Development Facility. The map was greatly inspired by boot_camp and crossfire - but I didnt copy sth.! - I simply used the architecture sets to built new areas in the same style - and from my point of view I succeeded! This map schould be comfortably for 8-20 players. It may feel too large for 2.




================================================================
** Play Information **
Game                    : Opposing-Force
Level Name              : op4_the_cave
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Known bugs              : No known bugs, but there are things I could have designed better - but that wasn't possible
			  because even with zoner's tool I reached all the frontiers of the compiler+half-life enginge...
			  For example I would have liked to put some more of these jumppads in the big cave but only ONE more
			  and I couldn't compile the map any more...		
                          

** CONSTRUCTION **

Base                    : Created from scratch.
Editor(s) used          : Worldcraft v3.3 and in the beginning Worldcraft 2.1 to learn.
Custom textures		: Yes, a few used with permission(www.levelediting.de) 
Custom sounds		: No.
Prefabs                 : Yes 2: 
			-gun: The Fat Lizard
                        -jumppad: Michael Baldwin
Known Bugs              : Good Question :)  
Build Time              : A LOOOOOONNNNGGG TIME....First design studies began back in December 2000...layout work began in January 2001 - "First Silicon" taped out in May 2001 with the first alpha following in June. In Alpha1 the architecture was nearly ready, only the big cave wasn't there. It followed in Alpha2(July) and was redesigned in Alpha3(August). Alpha4(August) was the first version with entities(weapons...). Beta1(August) taped out at the end of August and was tested heavily by my 2 beta-testers. So I hope that there are no bugs any more in the in final version which was released on 10.09.2001 in association with www.globalassault.com (who got beta3 to test it and gave me some comments). So all in all it took nearly 9 month to finish the map.
Compile Time		: about 1.5 hours
Build & compile machine	: Duron 750@866 or Athlon 950Mhz (AMD RULEZ!!!), Asus A7V133 motherboard, 256mb PC133 ram, 32mb Geforce2 Mx, Windows2000 etc.
Compile settings	: Nothing special, apart from Zoner's hlrad using the switches -chop 128 and Zoner's hlcsg adding my custom wads into the bsp.

MAP INFO:
Rmf size		:7.906 KB
map size                :2.094 KB
Solids			:3255 
Faces			:19441 
Point Entities		:524 
Solid Entities		:141
Unique textures         :148
Texture memory          :4.72 MB 
revisions	        :There exist about 80 revisions!





** Installation **
------------------

Unzip the file op4_the_cave.bsp into your ...\sierra\half-life\gearbox\maps directory 
Unzip the .wad files in your ...\sierra\half-life\valve directory


** Credits **
-------------
First of all I want to thank my 3 beta-testers who did a lot to find every bug(at least I hope they did so LOL):
MFG
Blizzard
Tony Gruen - executive chief of www.globalassault.com

Second I want to thank Valve for bringing us one of the best games ever(hopefully hl2 will be even better LOL ).


And last but not least I want to thank zoner for his tools - without them this map wouldn't be possible because it goes way beyond the frontiers of the normal worldcraft compiler tools(in fact I would have a lot of ideas to build in...but the compeiler simply couldn't handle more...), the community of the wall(www.thewall.de) who helped me learing making maps(especially crid and linga!) and my enormous genius ::::)))) yea that was it..


** Copyright / Permissions **
-----------------------------
This level is copyrighted by K8, 2001.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact. You MUST NOT use this as a base for any other level without permission!
You MUST NOT use this as a base for any commerical project without permission!
Please send me your commands regarding the map!!! AMD_Sledgehammer@gmx.de
Have fun and always be aware of Half-Life being only a game and not the true world!
think about that:
http://www.ananova.com/news/story/sm_382974.html?menu=news.technology
and about the fools who shoot humans...I don't know if such games plays a role here...perhaps they do! So if you are dangered in any psychological way don't play this map and all the otheres shooters out there!!!!...but anyway...be careful! and don't play half-life(and so this map) if you aren't allowed to!

Regards,
K8


 
