				Techcore
				By Nukem
		           (John Sapikowski)

	Techcore is built deep inside a mountain somewhere in the lambada
desert. A medium sized map suitable for 4+ players (12 max)

Install instrucitions: please place techcore.txt and techcore.bsp 
into your valve\maps directory.
			

			     Stats and info:
			     # of player starts 1
			     # of Deathmatch starts 12	
			     Weapon placement is heavy
			     No secrets to mention
			     
	I would like to thank Derek Buron {A.K.A Darth Sailor} for his help with playtesting and for being such a good friend and running my maps on his server :) thanks alot!!



Below is a copy of the compile log just for anyone interested.



hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: C:\SIERRA\Half-Life\Worldcraft\ZHLT\hlcsg.exe c:\sierra\half-life\valve\maps\techcore -wadinclude mycstrike.wad -wadinclude crates.wad 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]
[mycstrike.wad]
[crates.wad]


entering c:\sierra\half-life\valve\maps\techcore.map
CreateBrush:
 (22.08 seconds)
SetModelCenters:
 (0.05 seconds)
CSGBrush:
 (8.13 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Embedding textures from WAD File [\sierra\half-life\valve\mycstrike.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\valve\crates.wad] into BSP
Using WAD File: \sierra\half-life\valve\liquids.wad
added 18 additional animating textures.
Texture usage is at 2.01 mb (of 4.00 mb MAX)
31.42 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: C:\SIERRA\Half-Life\Worldcraft\ZHLT\hlbsp.exe c:\sierra\half-life\valve\maps\techcore 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\sierra\half-life\valve\maps\techcore.prt'
8.08 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: C:\SIERRA\Half-Life\Worldcraft\ZHLT\hlvis.exe c:\sierra\half-life\valve\maps\techcore -full 

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


1094 portalleafs
3102 numportals
BasePortalVis:
 (11.04 seconds)
LeafThread:
 (118.14 seconds)
average leafs visible: 116
g_visdatasize:41095  compressed from 149878
129.35 seconds elapsed [2m 9s]

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: C:\SIERRA\Half-Life\Worldcraft\ZHLT\hlrad.exe c:\sierra\half-life\valve\maps\techcore -extra -smooth 90 -bounce 4 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            90.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


5393 faces
Create Patches : 21931 base patches
381 opaque faces
198341 square feet [28561206.00 square inches]
426 direct lights

BuildFacelights:
 (1125.64 seconds)
visibility matrix   :  28.7 megs
BuildVisLeafs:
 (276.61 seconds)
MakeScales:
 (52.18 seconds)
SwapTransfers:
 (6.92 seconds)
Transfer Lists : 13397260 transfers
       Indices : 7551472 bytes
          Data : 53589040 bytes
GatherLight:
 (0.71 seconds)
GatherLight:
 (0.72 seconds)
GatherLight:
 (0.71 seconds)
GatherLight:
 (0.71 seconds)
FinalLightFace:
 (1.76 seconds)
1467.23 seconds elapsed [24m 27s]

-----   END   hlrad -----



		        
			     	
			     	