sunhill.txt - readme

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date: december 20, 2001



title: Sunhill
files: sunhill.bsp, 6*sky-tgas (tnova1**.tga), sunhill.txt
author: R.Kister aka Skaal Tel
email: virgo5@web.de

description: map for deathmatches (2-6), medium-sized, a house on a small "island" in the sun,
             a silo, again a controlroom and a big vis-blocking-wall (--> "the hill") 
             (16 respawn points)       
      
this is my second attempt to create a map, my first was "Crush"; this time i added some new
textures and sky
it has small indoor areas and a larger outdoor area with a sniper-point and a stationary mg
the inscription in the lower room of the house is from the St.Pauls Church in Baltimore, 1603
(a free german translation)
 
           
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installation:

-unzip the sunhill.bsp to \half-life\valve\maps
-unzip the six tgas (tnova1**.tga) to \half-life\valve\gfx\env   (if you dont have this folder,
                                                                   create it)

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editors used: Worldcraft 3.3 + Zoner Tools + Wally + Terragen + PaintShop
known bugs: hmmm...dont shoot players at the camera, otherwise they sometimes see the
rest of the match in the cam-perspective; not good for fragging, but cool ;-)
build time: seven days
compile machine: athlon 700 / 256 mb
compile time: ca. 1 hour (hlcsg -wadinclude sunhill.wad, hlbsp, hlvis -full, hlrad -sky 2 -extra)

If anyone would like the .map/.rmf version of this, e-mail me.

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thanks to: -Chris aka Imhotep for beta testing and for saying again: "Die musste ins Netz stellen!"
           -Maze aka Grandmaster Maze for beta testing
           -valve
           -all at www.thewall.de
           -the worldcraft-guys

magazines may put this map (complete) on cds and so on, but please inform me and dont rename the file/files



    please feel free to mail me your impressions!



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