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Title              : Storm Drain
Files              : Storm_Drain.bsp, Storm.wad, Storm_Drain.txt
Author             : Dr G (DRG)
Email Address      : Dr_Grog@myboringlife.com
ICQ	           : 120775262

Description        This map is set in some kind of jungle temple, similar to the one out the                    filmcongo.
	           I found that the textures included with half life are a bit to modern, so i                    compiled a wad file from                               
	           various other sources. 
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--PLAY INFORMATION--

Game			: Half-Life
Level Name      	: Storm Drain
Files    		:  Storm_Drain.bsp, Storm.wad, Storm_Drain.txt
Single Player           : No	
Cooperative 		: No 
DeathMatch              : Yes
MAP    # of PLAYERS     : 2-4
             				
Difficulty Settings     : No

Platform(s) used               : AMD K6 500 128MB RAM w Riva TnT Model 64
Editor(s) used                 : WC 3.3, ZHLT 2.53, Wally
Compile Info	       : CSG	29.16 seconds
		       : BSP	17.19 seconds
		       : VIS	3910.81 seconds [1h 5m 10s]
		       : RAD	1521.11 seconds [25m 21s]


Known bugs                   : Few
Creation Time	       : on and off for about a 12 months.

New sounds/textures/entities   : Yes
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--LOADING INFORMATION--

Download, unzip to your hl directory ex. C:\Half-Life
make sure bsp is in the half-life\valve\maps
and the wad file in Half-LIfe\valve
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--ADDITIONAL NOTES--

This room is essentially a large open area with a wall in the middle, and i have applied fat to much detail for this map to have good gameplay. because of this the r_speeds skyrocket to monstrous levels, but as this is my first release, i am more intersted in the look of the map
As i said please dont email me telling me how you cant play it on your PII 233mhz, because frankly i dont care!
this was an idea that started of on paper (and some how!) finally has found its way onto my monitor.
so im releived to have released it in the first place.
The custom wad file was done incase the player does not have opposing force, counter strike or TFC
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--ADDITIONAL CREDITS--

Big Thanks to the texture creators who worked on itsitaly.wad, Opfor.wad, op4ctf.wad, and tfc2.wad
for letting me skank your textures for my wad file!
also thanks to the unknown texture artist who created the texture found on the roof of the shelter structure, i found this texture in the deep depths of my hard drive and ive no idea where it came from, or who made it. If you recognise the textures as being one of yours, buy yourself a beer as its an extrememly high quality job!
Thanks to my clan [eTb] For puttin up wiv me.
Big thanks to the almighty gods at Valve for making Half Life.
and another big thanks to I.D software for getting the whole first person shooter ball rolling in the first place.
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