STARTREK_RO.BSP



Map final Compiled:			01-12-02
Title:					Star Trek 2002: The Battle For U.S.S. Atlantis
File Name:				startrek_ro.bsp
Development Time:			Over seven months
Creative Design Team:		        Grimlock & Dr. Atlantis
Lead WorldCraft Designer:		Grimlock (Richard Outman)
Custom Textures:			Dr. Atlantis (Timothy J. Outman Jr.)
Lead QA Testing:			Dr. Atlantis (Timothy J. Outman Jr.)
Web Site:				http://www.somethingdied.com
Email Address:        			murder@somethingdied.com
Tools Used:	                        WorldCraft 3.3, Zoner's, Wally, Photoshop, MS-Paint
This File:				Compiled form content by Grimlock & Dr. Atlantis
					Document text formatting by Dr. Atlantis


-----   Map Description   -----

The U.S.S. Atlantis is a Starfleet deep space science vessel that has been taken over by an 
unknown group of people who are fighting for control of the ship.  

This map is packed to the Half-Life engine's limits with all sorts of interactive features.  
You'll be clicking for days before you figure everything out.  The most amazing thing is 
that its all just one file, the BSP.
  
Some WorldCraft Stats

Solids			5320
Faces			30837
Point entities		611
Solid entities 		394

-chart (zhlt expert) info available by request: murder@somethingdied.com


-----   Cool Map Features   -----

Traps (you'll have to figure out how to activate them)

1.  Bridge snark trap
2.  Science room snark trap
3.  Science room acid pit trap
4.  Transporter room laser trap
5.  Lowering the airlock force field trap outside of the shuttle bay control room
6.  Lowering the force field in the main shuttle bay from the shuttle bay control 
room
- Backfire on the person above by opening the floor via control panel in 
shuttle
- Raise shield with "override" buttons next to shuttle bay entry points
7.  Acid pit trap on upper shuttle bay control room deck 
8.  Reactivating shield inside Jefferies tubes with weapons in them frags person 
inside (you'll know when you look around)
9.  Shuttle bay snark trap (for fraging those players that just won't get sucked out 
into space (stop under shuttlecraft ramp) or just to see them dart around the shuttle 
bay.

Interactive Stuff

1.  Press "e" on every panel/button - 80% do something (ranging from beeps to 
opening maintenance doors to get weapons)
2.  Cargo lift in cargo bay
3.  You can frag with the phasers in the shuttlecraft
4.  Opening and closing back shuttle door
5.  Unique armor charger in shuttle bay with dilithium crystal beam(press on 
panel)
6.  Lights can be turned on and off here and there for some sniper/ambush action
7.  Multi-point transporter pads (each has more than one destination point)
8.  Transporter pad in shuttle
9.  Toggle the main viewer screen to switch between three different space screens 
and rotating map "movie" credits.

and more.  Go take a look around and don't forget to use the "use" key.


-----   Known Issues   -----

1.  LAN Games:  In LAN mode the throwable items (bag bombs, snarks, grenades, etc.) for 
some reason seem not to respawn.  The map is very complex and seems to eat up more 
memory than the HL-Client LAN based server can handle as far as we can tell at this 
point (this only effects you if you're not running a dedicated HLDS server and trying to 
have the Half-Life client host the map).  If you have any information regarding this 
strangeness, e-mail us.  If a way for it to work properly in LAN mode is brought to our 
attention, we will release a second version of this map that fixes the problem.  This map 
does not have the problem mentioned above when hosted by a dedicated HLDS server 
under Windows 2000 or RedHat Linux.

2.  Turbo Lift:  After release, we discovered that the Turbo Lift sometimes snags players 
when a server lags causing them to get caught.  This seems to be a bug in Half-Life itself.  
This problem never happened during extensive QA testing, but if we discover a fix, we'll 
release a second version of this map.


-----   Other Kick Ass Map Releases   -----

Closetrats2002.bsp
Based on a map created by onesneakymouse (closetrats.bsp) - received a major face-lift 
by Grimlock and onesneakymouse.  Released 01-11-02

Atticrats_ro.bsp
This map is a very colorful rat scale level based in an attic.  All lighting comes from 
realistic sources (cool 3D glow sticks, glowing acid, glow in the dark stickers, etc).  
Offers the chance to frag Osama (shoot him or just press the little button next to 
himlol)!!!  Custom textures (including Osama lol) by Dr. Atlantis.  Released 11-11-
01.
        
Starcraft1-ro.bsp   
Just a quick release of part of what was going to be a TFC map (one of two command 
centers; its design was based on the game "StarCraft" by Blizzard).  Released 08-01.

And of course more to come  the next map will feature a Starfleet vs. Borg encounter 
with you the player in the middle of all the action (HL DM).  We'll include custom 
sounds, textures and models so keep an eye on www.somethingdied.com for more 
details 

-----   Map Play Modes   -----

Single player start	Yes, but no monsters - placed one to take good clean screen shots
Coop			Doesn't seem to work in HL at least the info_coop doesn't
Multi-player		This is a multiplayer death match map


-----   About the Grimlock Arts Development Team   -----

The Grimlock Arts Development team consists of Three individuals currently but 
hopefully will expand to an even larger mapping group and a possibility of expanding 
into MOD creation.  Here are the individuals and their affiliation:

GRIMLOCK	(Richard Outman)
Lead Map/Creative Designer, 3D Artist, and Map Build Engineer

Dr. Atlantis (Timothy J. Outman Jr.)
Creative Design, Custom Texture Artist, QA Management/Map Testing, 
Owner/Administrator of our four HLDS servers, and web master/creator 
of www.somethingdied.com.

The Reaper  (Thomas Outman) 
Map QA Tester 

 
-----   About Dr. Atlantis's Company: GlobalDataCenters.com   -----

Our Company

GlobalDataCenters.com was founded to meet the growing need for Information 
Technology consulting services, Internet services hosting, network performance 
monitoring, wireless Internet access, and custom hardware/software development.

Our Mission

Our primary mission is to provide the highest quality IT solutions to help you meet and 
exceed your business goals.

Our Partners

Our list of partners is always growing and includes companies such as Dell Computer, 
Netopia, SonicWall, SMC, InternetConnect, Westell, and Insight.com.

Our Founders

Timothy J. Outman Jr. 
President & CEO

William R. Foster 
CFO & Vice President of Operations

Our IT Solutions and Services

We are your "one-stop" IT shop:

Information Technology Consulting Services

- IT Project Management

- LAN/WAN/Data Center design and deployment

- Network Security Management & Analysis

- Windows NT/2000/XP, Linux and Solaris Systems Administration

- Oracle, Informix, and MS-SQL Server Database Administration

- Lucent and Nortel PBX Administration

- Network & Server Troubleshooting

- Premise Data Wiring Installation and Troubleshooting

- Computer Room and Data Center electrical wiring installation and 
Troubleshooting

Internet Hosting Services

- Full Web Site Hosting

- Hosting of DNS, Mail (POP3/SMTP), and FTP

- Full Network and Service Monitoring and Reporting 

- Co-Location Services

Wireless Internet Access Services

- Call us for availability, pricing, and general service information

Engineering Software/Hardware Development Services

- Custom Software Development

- Financial Systems

- eCommerce Web Sites with full back-end integration

- Custom Windows applications

- Custom Hardware Development

- Firmware design and development

- Custom hardware design, development and prototyping

Our Contact Info:

Phone:		(831) 206-5881
Fax:  		(831) 637-0132
Email:		sales@globaldatacenters.com
Web:  		http://www.globaldatacenters.com


-----   Special Thanks In This Creation   -----

-	First of all I would like to thank anyone that actually read all the way down to 
this point and didn't just skim to the sliding of the bsp to the \valve\maps 
folder 
 
-	The Grimlock Arts Team

-	GlobalDataCenters.com for hosting the servers and our web site

-	and thanks go out to anyone who enjoys playing this map
 
if you really like this map, you can send donations to murder@somethingdied.com.... 
just kidding, enjoy the map everyone.  

We'll be releasing more in the near future.  Of course, we wouldn't kick and scream if we 
found a nice fat check in the mail...


-----   Other   -----

Star Trek is a registered trademark of Paramount Pictures.  This map may be distributed 
ONLY on a "not for profit" basis.
