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Title                   : StalkNight
Date                    : 13 June 2001 
Filename                : Stalknight.bsp
Author                  : Hugo "Bug" Dechesne 
Email Address           : hugo-online@zonnet.nl

Description             : A storage facility with an underground stockingroom at night. At the
			  surface are 5 houses and 2 snipetowers, all the houses are connectet
			  through the underground stockroom. Looks excellent and the gameplay 
			  is visciously good. YOU MUST PLAY.



Additional Credits to   : Randy Lundeen
			  Evilone
  			  Valve Software
                          Qoole 99			  
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Play Information 

Single Player           : No 
Deathmatch              : 2-6
Difficulty Settings     : No

Construction 

Base                    : From scratch
Editor(s) used          : Qoole 99
Known Bugs              : If you place a trip mine against the wall in a tunnel underground and	
			  walk through it or shoot it it won't explode. Instead place it on the
			  wall.

Build Time              : don't ask

Compile machine         : PII Celeron 433 with 128RAM Geforce 256
Compile time		: about 15 minutes


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Copyright and Permissions


This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name kill_frenzy.bsp and is supplied in a zip file called 
kill_frenzy.zip that also contains this text document and 
no other files.

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
send me a copy of the product.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

(c) Copyright 2001 Hugo Dechesne