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   Half-Life Map Spec Sheet
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------General Information--------------------------------------------

Title		: Snake_Hop 
Release Date	: March 20th, 2001
Filename	: Snake_Hop.bsp
Author		: John Carey
Half-Life name  : {ReX}Snake_Plissken
Best HL Clan Around : Rexdale Boys
Email Address	: jcarebear23@yahoo.com
Description	: Full-sized Deathmatch
# Players       : Best if used for 8 or more
Previous Maps	: This is my first attempt.


------Map Information------------------------------------------------

New Textures	: None 
Missing Weapons	: Hornet-gun
Secrets		: 1 - One of these lights is not like the others
Prefabs		: None


------Construction---------------------------------------------------

Base		       : From scratch
Programmes used	       : WorldCraft 2.1
		         TBCC Compiler from www.gracelessland.com
Compile Machine	       : P3
Construction time      : Approx  20 days
Compile time	       : Approx  20 minutes
Known Bugs             : None

------Map Instructions-----------------------------------------------

Unzip this file and place "fling.bsp"  into 
your half-life/valve/maps directory.


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------Additional info--------------------------------------------------

I have provided a spawning room. I sometimes get weary of bad players who use tripmines at spawn areas
a cheap kill. The chances that will happen in this map are extremely slim. This spawning room works 
great as a fun room to practice w/ a 357 magnum. The walls around each spawning "cell" are perfectly 
modeled for a height that lets you barely shoot over them at your opponent w/o haveing to jump. The 
ropes have buttons near the top to take you into the major fighting arenas. Be careful going up, 
there's no platform below to save you from the lava.

The ductwork above is wallpaper thin so that you can see certain weapons being carried through them and 
know where players are above you. You can watch the red light from the rpg w/in the ductwork.

This is my first map and I would really appreciate any feedback from people so my next maps can show 
improvement.

The health and HEV recharge boxes designed as targets were an original concept by me alone. They are to 
be my signiture on maps I create. They are not to be copied into any other map w/o my permission. See 
below for copyright information.


------People who deserve a Thank-you-------------------------------


Peter Manson:  Map God Extroardinaire. W/o him this map would never have been remotely possible. I can't 
thank him enough for all the help he has given me. I even used his set-up for this text. Check out his 
maps at: http://www.autovision.co.uk/misc/Peter/portfolio/portfolio.htm

{ReX}SonOfSam:  For all he has done in setting up and maintaining the Rexdale Boys clan. For clan 
information, see www.rexdaleboys.com

All the members of {ReX}:  A great bunch of guys and gals that make fraggin' fun.

I would also like to thank all the people who run sites dedicated to helping poeple like myself
build and fix maps. I must have contributed to half of their site hits.


-------COPYRIGHT-PERMISSIONS------------------------------------------
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Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
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