================================================================
Title                   : Fatal Curves 
Date                    : 07.02.2000
Filename                : SebHLDM1.bsp
Author                  : Sebastian "Willi" Weber
Email Address           : NI.Weber@T-Online.de
Home Page               : not yet

Description             : I attempted to make something new. I tried to create a special atmosphere by
			  using curved objects. Furthermore I kept in mind to design large areas for 
			  heavy deathmatch action as well as small and gloomy areas with hiding-places. Excellent
			  for snipers. 

			  
Other Levels by author  : Harra Kiri (SebQ2DM1.bsp) for Quake2 Deathmatch (unreleased; receipt via e-mail) 
			   

			  
Additional Credits to   : - The guys at http://halflife.lowlife.com for technical feedback
			  - Rust for excellent tutorials which helped a lot for the construction
			    of my first HL- Level. 
			  - ID-Software for their masterpieces (Q,Q2 and Q3Arena)
			  - Valve software for the best single player experience
			  - beta testers (thanks fags): David "Striker" Kaul, Manuel "Jedi" Schumacher, Markus Illy, 
			    Niko "Hellraiser" Ausländer
			   
Installation		: Extract SebHLDM1.bsp into the \valve\maps directory. Extract titles.txt into the \valve 
			  directory

Note			: Author reserves to release a revised version when unexpected bugs occur which aren't 
			  discovered during the playtest. Unfortunately, I didn't test the map exhaustively in multi-
			  player, so send me e-mails and give me feedback.  
================================================================

* Play Information *

Single Player           : yes (only to walk around)
Deathmatch              : 5 spawnpoints
Difficulty Settings     : no

* Construction *

Base                    : 
Editor(s) used          : Worldcraft 2.0
Known Bugs              : I don't think so

Build Time              : about 6 month or so (However, I haven't released a half finished map!)

Compile machine         : Intel Celeron 300 Mhz A with 128 megs of SD-RAM
HLCSG Time		: 217 seconds 
HLBSP Time              : 130 seconds 
HLVIS Time (full)       : 5063 seconds 
HLRAD Time (extra)      : 3987 seconds 

* Permissions *

You MAY NOT sell this sucker for money!

If a magazine wants it on its CD - that's fine - *BUT* you *MUST*
send me a copy. OK!! Then we are quits :) Email me ... I'm not impossible.

General BBS use - sure, I don't have a problem with that.

You MAY NOT alter or add to this level without my permission.

* Last but not least *

Email me if you like this map. I need to know that you like what you see.
It boosts my confidence and gives me a big kick up the ass to get the next one done.
