*==================================================================================*
  Converted to HLDM 10 February 2004 by qUiCkSiLvEr
   Small, fast, multilevel and deadly, but fun!

  This version (Righteous) has been retextured, reweaponed and relighted for HLDM

  The original quake map by by Sean 'Scampi' Campbell was called "scampdm5.bsp",
  source was released to the public domain under the Open Game Source License.
*===================================================================================*

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Open Game Source License Required statement:
 'scampdm5.map by Sean Campbell was used in the creation of Righteous,
  released under the ..::LvL Open Game Source License'.
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Many thanks to Sean for his excellent mapping skills.

A few of the original textures were used, which originally came from Fingers' ikbase texture set.

Map Description:
This is a small DeathMatch style of map with 4 different level, two ramps and a slime pit.

The General map flow is set up so the very bottom level (green level) must be exited via one
of two warps or by making use of the small bouncepad on the floor.

The other levels (blue, green slime and red) are all interconnected buy ramps and turns with
lots of places to jump from upper to lower levels or onto ledges.

Surprise is a big factor in this map, you won't be able to camp too long without being
discovered so if you pull of a fast one you'll want to move along quickly to a new spot.

Since the bouncepad and the warps on the bottom level let players move upward very quickly,
and the bouncepad on the second level will let players access levels 3 and 4 (with a little
jumping skill that is) the central area will see the most activity as well as the most
sudden death.

There is a fair distribution of health and armor around and the bouncepads give a little
health boost when you jump on them to compensate a bit for fall damage.

I won't talk about secrets except to say that the key element in this map is surprise!

               Max Wpoly   Max Epoly    Comment
-----------------------------------------------------------------------------------------------
   Righteous:    901         4739       Bottom Green Level Looking up thru all levels to skybox
_______________________________________________________________________________________________

Weapons, ammo:     Everything except gluon (egon)

Health and armor:  wide distribution, the bouncepads have a small health boost as well.

Spawn Points:      14

Skybox:            beautiful custom one I shamelessly borrowed from DocRock's Vicious map

sprites/models:    two custom sprites and no models.  The smokefa sprite is a fixed axis version
                   of the standard smoke1.spr.

WADS:              halflife.wad and xeno.wad plus 13 of the original Q3 textures and 4 custom textures.
                   All non-standard textures are compiled into the BSP.

Enhancements:      You have to see them to believe them ...
                   The direct convert to HL (close to original) map scampdm5hl is provided for
                   comparison purposes as part of the distribution of Righteous.

Tools Used:        Valve Hammer 3.5 Beta, Zoners Tools, MS Imager, Wally, MGI photosuite
                   winbspc, quark and bsp_view to name a few.

Compile time:      about 6 minutes total on a 850Mhz P3 under WinXP.
                   Full Vis with extra rad and bounce 3.

Map Size:          1.1Mb uncompressed.
                   The original quake3 version was 917Kb.

Download Time:     Around 2 minutes under Steam, around 30 seconds with http boost on.

Known Problems:    none known

Final Thought:     QS: "But is it FUN Darth????"
_________________________________________________________________________________________

Many Thanks:
------------ 
To the great Beta Testers at Team [USA] for all their help and support and ideas,
to Darth Sailor, X-15, Santa and Rev for their great support and comments.
_________________________________________________________________________________________

Install: put the Righteous.bsp, Righteous.txt and Righteous.res files into the valve/maps directory.
         put the 2 overview files (Righteous.bmp and Righteous.txt) into the valve/overview directory.
         put the 6 skybox files (blood_sport_??.tga) into the gfx/env folder.
         put the 2 custom sprites into the sprites folder.

         The zip archive is set up for easy install from the valve directory using pathnames.

Enjoy!
    qUiCkSiLvEr

http://www.mindspring.com/~ottalini/qUiCkSiLvEr.htm
_________________________________________________________________________________________


Map Technical Specifications:
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             42/400         2688/25600    (10.5)
planes           3652/32767      73040/655340   (11.1)
vertexes         4924/65535      59088/786420   ( 7.5)
nodes            2304/32767      55296/786408   ( 7.0)
texinfos          464/32767      18560/1310680  ( 1.4)
faces            3760/65535      75200/1310700  ( 5.7)
clipnodes        3812/32767      30496/262136   (11.6)
leaves           1190/8192       33320/229376   (14.5)
marksurfaces     4626/65535       9252/131070   ( 7.1)
surfedges       17465/512000     69860/2048000  ( 3.4)
edges            8911/256000     35644/1024000  ( 3.5)
texdata          [variable]     216228/4194304  ( 5.2)
lightdata        [variable]     335679/4194304  ( 8.0)
visdata          [variable]      47833/2097152  ( 2.3)
entdata          [variable]      28888/524288   ( 5.5)
52 textures referenced
=== Total BSP file data space used: 1091072 bytes ===
