================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE                   : QUAD
FILENAME                : quad.txt
.zip CONTENTS           : quad.bsp, custom sounds, custom sky, q
                          
AUTHOR                  : DuHaSt
e-Mail                  : duhast@fragdom.com
HOMEPAGE                : www.fragdom.com
DATE                    : 04/08/2002
GAME PLAY TYPE          : DeathMatch
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* LEVEL DESCRIPTION *
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Training base on the outskirts of a city
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SINGLE PLAYER           : 00 Player Respawn Points
CO-OPERATIVE            : 00 Player Respawn Points
DEATHMATCH              : 17 Player Respawn Points
SUGGESTED PLAYER LOAD   : 8 to 12
DIFFICULTY SETTINGS ?   : N/A
NEW TEXTURES ?          : Yes
NEW SOUNDS ?            : Yes
CD TRACK #              : 0
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* CONSTRUCTION *
--------------------------------------------------------------------------------
BASE MAP USED ?         : No, New Map
PREFABS USED ?          : couch, chairs, chargers,toilets,and some kickass trees (I can't find the file where I downloaded them
so my apologies to the author. If you see this please contact me so I can add your name to the read me!
EDITORS USED            :  Worldcraft3.3 , Valve Hammer3.4 ,
UTILITIES USED          : Cool Edit  ,Wally ,Photoshop6 ,
KNOWN BUGS              : None
                          
COMPILE MACHINE         : 566mHz Celeron (Don't laugh) 192 Meg Ram Tnt2 Vid card
QBSP2                   : 0      Seconds
VIS                     : 0      Seconds
QRAD                    : 0      Seconds
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* COMPILE LOG *
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hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: D:\SIERRA\HALF-L~1\SDK\MAPTOO~1\HLCSG.EXE -wadinclude barney.wad -wadinclude Opfor.wad -wadinclude xtree.wad -wadinclude quad.wad -wadinclude mapcent_crate.wad -estimate -noinfo -texdata 4500 "D:\Program Files\Valve Hammer Editor\maps\quad.map"
entering D:\Program Files\Valve Hammer Editor\maps\quad.map
CreateBrush:
 (374.76 seconds)
SetModelCenters:
 (0.10 seconds)
CSGBrush:
 (45.48 seconds)
Embedding textures from WAD File [\program files\valve hammer editor\maps\barney.wad] into BSP
Embedding textures from WAD File [\program files\valve hammer editor\maps\opfor.wad] into BSP
Embedding textures from WAD File [\program files\valve hammer editor\maps\quad.wad] into BSP
Embedding textures from WAD File [\program files\valve hammer editor\maps\xtree.wad] into BSP
Embedding textures from WAD File [\program files\valve hammer editor\maps\mapcent_crate.wad] into BSP
Using WAD File: \sierra\half-life\valve\halflife.wad
added 39 additional animating textures.
Texture usage is at 3.88 mb (of 4.39 mb MAX)
430.17 seconds elapsed [7m 10s]

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: D:\SIERRA\HALF-L~1\SDK\MAPTOO~1\HLBSP.EXE -estimate -noinfo -texdata 4500 "D:\Program Files\Valve Hammer Editor\maps\quad.map"
BSP generation successful, writing portal file 'D:\Program Files\Valve Hammer Editor\maps\quad.prt'
126.94 seconds elapsed [2m 6s]

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: D:\SIERRA\HALF-L~1\SDK\MAPTOO~1\HLVIS.EXE -estimate -noinfo -texdata 4500 "D:\Program Files\Valve Hammer Editor\maps\quad.map"
5526 portalleafs
18599 numportals
BasePortalVis:
 (1204.08 seconds)
LeafThread:
 (6577.98 seconds)


average leafs visible: 239
g_visdatasize:450268  compressed from 3818466
7789.43 seconds elapsed [2h 9m 49s]

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: D:\SIERRA\HALF-L~1\SDK\MAPTOO~1\HLRAD.EXE -extra -sparse -bounce 8 -smooth 80 -lights valve.rad -estimate -noinfo -texdata 4500 "D:\Program Files\Valve Hammer Editor\maps\quad.map"
[Reading texlights from 'valve.rad']
[53 texlights parsed from 'valve.rad']

19576 faces
Create Patches : 78671 base patches
0 opaque faces
504501 square feet [72648192.00 square inches]
5550 direct lights

BuildFacelights:
 (10318.08 seconds)
BuildVisLeafs:
 (1942.50 seconds)
visibility matrix   :  29.0 megs
MakeScales:
 (2946.81 seconds)
SwapTransfers:
 (862.83 seconds)
Transfer Lists : 69803674 transfers
       Indices : 48544132 bytes
          Data : 279214696 bytes
GatherLight:
 (404.42 seconds)
GatherLight:
 (406.50 seconds)
GatherLight:
 (407.82 seconds)
GatherLight:
 (472.25 seconds)
GatherLight:
 (505.64 seconds)
GatherLight:
 (397.83 seconds)
GatherLight:
 (388.11 seconds)
GatherLight:
 (390.08 seconds)
FinalLightFace:
 (90.41 seconds)
19699.47 seconds elapsed [5h 28m 19s]

-----   END   hlrad -----
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* OTHER LEVELS BY THE AUTHOR *
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halflife                : Clubmental
halflife                : Powertrip
halflife                : Fallen
halflife                : ..and now QUAD
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* SPECIAL INSTRUCTIONS OR INFORMATION *
--------------------------------------------------------------------------------
     I tried my hand at making textures for this one so any texture artists that play this level please be kind!    As usual extract the sky files to the gfx /env folder, sounds to the ambience folder, and of course the .bsp to the map folder.

I would have (and originally planned to) done more in certain portions of the level but quite honestly I am ready for this one to be finished.  I have worked on it off and on for the last seven months so the inspiration level is gone at this point hehe. It's not a full seven month's worth of work since I took a nice long break from it in that time frame but it feels like it.   For those that wonder for whatever reason, I built this one "on the fly" so I used memory to get the basic layout instead of drawing it out. It is based "loosely" on an actual place.
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* CREDITS *
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Beta Testers:           : Thanks to these fine folks for helping me test this on short notice :)
Twitch                  : My Bestest bud!
Nightwolf aka Cell      : 
[M.O.D]Redrum           : 
Texture Artists:        : Many thanks to these folks for making such awesome textures!
                          Randall Schleufer, Angelheart, Todd 'Mr.CleaN' Rose
                          Mikezilla, Spooger.   If I left anyone out please contact me and I will add you to the read me!!!!
QUAD Textures:           DuHaSt

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* COPYRIGHT/PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

 
[END OF DATA]=========================================================[.txt|Gen]

