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sj_hldm1:
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Author:			(scary_)jeff Simpson. (English, 17)
Map title:		maze.
Construction time:	about a 6 hours total of just messing around to make it more fun.
Map type:		half-life deathmatch. (Also rocketcrowbar and other mods that work with 			non-specific maps)
Players:		well its hard to find people with 8 players, so this map can, I think, 				have the full 32 players. admitedly it would be a bit hectic, but the map 			is only for fun anyway :)
Stuff done:		nothing except the level, the jrf, and this.
Made using:		worldcraft 3.3, and zoners half-life tools.
Other stuff by me:	sj_hldm1.
Website:		http://www.mystuffplace.co.uk/
Email:			scary_jeff@hotmail.com.

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gameplay notes:
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1. There is an airstike which is similar to the one in crossfire, except at the door to it, there is an area of low friction so that its harder to get in, and the safe area is much smaller
2. There are many random noises and things that happen as you run around, including a firey pit of oblivion, gibs, earthquakes etc.
3. To get the gluon and the tripmines (the only two weapons except the alien claw and the python that you dont start with), you have to hurt yourself by radiation / cold, and an alarm sounds for all to hear.
4. Each corner of the level has its own sound and colour to help you navigate, and there are teleporters, bounce type things, and towers of water to get from one level to another.

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jumbot notes:
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I made a jrf for this and the bots seem to do quite well on it, they can get pretty much everything, but they do not use the airstrike, because I thought it would be annoying if they did it.

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thanks:
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To Dan, Matt and Dave for actually bothering to play the map at our LAN, and for suggesting things to go in it (such as the pit of oblivion)

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copyright etc:
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Don't really see the point in this but everyone else seems to have it so here goes:
Include this file with any distributions of the level.
Ask me (email) before putting this on a magazine or including it in a compilation.
and... oh ye don't change the level in any way, allthough if you want me to make the map compatible with some mod, as long as it wont require retexturing the whole map, I may do it.
