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Title                   : Manhunt - for Half-Life
Date                    : 4th December 1998 
Filename                : manhunt.bsp
Author                  : Steve Lyne aka "Scary-one" of The Groovy Reapers! [Grr] (Sweden)
Email Address           : scooby.doo@swipnet.se
Home Page               : not my own .. but to my q2 clan .. www.clanworld.dk/grr
Mail Address            : Steve Lyne
                          Emausgatan 23c
                          722 24 Vsters
                          Sweden
Description             : Well here is my first (and very possibly my last) attempt at a 
			  Half-Life level!! Its aimed at being a decent multiplayer level
			  that doesn't feel as futuristic or sterile as the official 
			  multiplayer levels do.

			  I planned on simply taking the .map file from my q2 Manhunt level, slapping
			  in some new textures and entities - and BINGO! But no! ... oh no. I spent
			  quite a while learning how to effectively use Worldcraft, and loads of
			  time fixing all the microscopic errors Qoole produces - turning that
			  simple texture job I had planned into more of a full-time project :p 
			
			  I have no idea how I have succeeded with this map. I am sure, however, that
			  I have improved on everything that was "wrong" with my q2 version. I have ripped
			  out sections which weren't getting used, and strengthened and rebuilt other areas.
			  I can't say if it has worked yet, since I haven't been able to play the
			  level against anyone!!

			  Time will tell!!

Additional Credits to   : i)   ID software
                          ii)  Valve/Sierra
                          iii) My family who put up with far TOO much - when I "get into one".
			  iv)  [Grr] .. The Groovy Reapers - for being the greatest q2 clan in the world ;)

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* Play Information *

Single Player           : No (one start)
Deathmatch              : Yes, 4 or more players would be ideal, up to about 12 or so.
Difficulty Settings     : No

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Make sure you put the .bsp file into the following directory:

... \Sierra\Half-Life\valve\maps

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* Construction *

Base                    : My own q2 .map from "Manhunt"
Editor(s) used          : Qoole for the .map. Worldcraft 2.0 for the conversion.
Known Bugs              : I don't think so .. except for being able to gauss-jump up to the roof in the main room.
			  (I thought it was quite fun so I left it in)
Build Time              : 1 week with Qoole .. and then about 5 days with Worldcraft.

Compile machine         : PII 333 with 48 megs of SDRAM 
QBSP Time               : 1 minute
QVIS Time               : 2 minutes
QRAD Time (extra)       : 10 minutes (roughly)

* Permissions *

You MAY NOT sell this sucker for money!

If a magazine wants it on its CD - that's fine - *BUT* you *MUST*
send me a copy. OK!! Then we are quits :) My address is at the top!

General BBS use - sure, I don't have a problem with that.

You MAY NOT alter or add to this level without my permission.

* Last but not least *

Please, please, please email me if you like this level. I need to know that you like what you see.
It boosts my confidence and gives me a big kick up the ass to get the next one done.
