MAP CREATED BY D1RTMANN
6/17/2002

no secrets sorry

this map is mainly for teamplay but would probably be good for dm as well

Teamplay is all setup in map teams are hgrunt and helmet

you can only open the doors on your teams side. 

however none of this applies to DM (nonteamplay). You can open any door on eighther side.

good supply of ammo and weapons. sorry no beegun or gluon or snarks. 

this is my first attempt at a teamplay map. I think i did pretty good.

well enjoy. 


hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\Worldcraft\hlcsg.exe"-wadinclude tfc2.wad -wadinclude OPFOR.WAD -wadinclude op4ctf.wad -wadinclude unearth.wad -wadinclude tfc.WAD "C:\Program Files\Worldcraft\maps\nightbattle.map"
Entering C:\Program Files\Worldcraft\maps\nightbattle.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Warning: no wadfiles are specified in configuration '' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
[tfc2.wad]
[OPFOR.WAD]
[op4ctf.wad]
[unearth.wad]
[tfc.WAD]

10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
 (0.31 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.80 seconds)

Using Wadfile: \sierra\half-life\valve\halflife.wad
 - Contains 17 used textures, 45.95 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Including Wadfile: \sierra\half-life\tfc\tfc2.wad
 - Contains 3 used textures, 8.11 percent of map (395 textures in wad)
Including Wadfile: \sierra\half-life\tfc\tfc.wad
 - Contains 0 used textures, 0.00 percent of map (279 textures in wad)
Including Wadfile: \sierra\half-life\gearbox\opfor.wad
 - Contains 2 used textures, 5.41 percent of map (332 textures in wad)
Including Wadfile: \sierra\half-life\gearbox\op4ctf.wad
 - Contains 14 used textures, 37.84 percent of map (296 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Including Wadfile: \sierra\half-life\valve\unearth.wad
 - Contains 1 used texture, 2.70 percent of map (104 textures in wad)

added 3 additional animating textures.
Texture usage is at 1.09 mb (of 4.00 mb MAX)
1.47 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.6 (Jun  3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\Worldcraft\hlbsp.exe""C:\Program Files\Worldcraft\maps\nightbattle.map"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\Worldcraft\maps\nightbattle.prt'
1.53 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.6 (Jun  3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\Worldcraft\hlvis.exe""C:\Program Files\Worldcraft\maps\nightbattle.map"
 455 portalleafs
1273 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.58 seconds)
LeafThread:
 (14.69 seconds)
average leafs visible: 171
g_visdatasize:23368  compressed from 25935
15.37 seconds elapsed

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.6 (Jun  3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlrad -----
Command line: "C:\Program Files\Worldcraft\hlrad.exe""C:\Program Files\Worldcraft\maps\nightbattle.map"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


[Reading texlights from 'C:\Program Files\Worldcraft\lights.rad']
[1 texlights parsed from 'C:\Program Files\Worldcraft\lights.rad']

2755 faces
Create Patches : 18598 base patches
0 opaque faces
305966 square feet [44059208.00 square inches]
8 direct lights

BuildFacelights:
 (78.06 seconds)
visibility matrix   :  20.6 megs
BuildVisLeafs:
 (68.97 seconds)
MakeScales:
 (37.41 seconds)
SwapTransfers:
 (21.68 seconds)
Transfer Lists : 22315392 transfers
       Indices : 9922368 bytes
          Data : 89261568 bytes
GatherLight:
 (1.17 seconds)
FinalLightFace:
 (1.61 seconds)
210.26 seconds elapsed [3m 30s]

-----   END   hlrad -----




