----------------------------------------------------
 Title                  : The Forties
 Filename		: forties.zip
 Author			: Vlad
 Email Address		: messenger_z@yahoo.com
 Description		: DM level for Half-Life
----------------------------------------------------


* Information *

Requires the SPR.ZIP (Sea Sky) texture from 
http://www.planethalflife.com/mapping/skies_marine.htm


Place the spr*.tga files in your Sierra\Half-Life\Valve\gfx\env directory 
You may have to make this.
Also, if your Half-Life directory is not the default, the Sea Sky will not be 
visable and the game will default to the mountain sky - which looks >really< bad.
This can be fixed by creating the default path and putting the spr textures in it.
(If you know how to fix this in the .map file, please drop me an e-mail.)


Place Forties.bsp in your Sierra\Half-Life\Valve\maps directory

Suggested player load: 2 to 6 (6 DM starts)

Falling off the platform is deadly.


* Construction *

 Build Time		: About 40 hours.
 System			: Celery 400, 128 Ram, GeForce
 Compile Time		: 25 min.
 Editors/Utils		: WC2.1, zhlt, and hlcc
 Known Bugs		: Transparency problem (lower level)- worst in software mode.
			  Does not affect game play.

* Acknowlegements *

 Play testers		: Attritionist, Aeon, Deacon, and Painmaster.
			  - - - LaN PaRtY!!! 

 Nexus for the Sea Sky
	www.planethalflife.com/mapping/
 
 Wavelength Editing Forum
	www.planethalflife.com/wavelength/

 The Handy Vandal's Half-Life Almanac
	www.karljones.com/halflife/almanac.htm

 The Half-Life Editing Resource Center
 	halflife.gamedesign.net/

 The Half-Life Editing Center
	www.halflife.net/hec/

 LordLobo
	http://www.execpc.com/~lordlobo/

 Zoner's Half-Life Tools
	http://halflife.gamedesign.net/resources/zhlt.shtml

 Half-Life Compilation Controller
	http://www.gracelessland.com/mc/hlcc.html

 Valve Software
	www.valvesoftware.com	
 
 
 
 