Date:  		April 30, 2002
Type:		Half-Life Deathmatch Map.

====================================================
Title:      	Falling
File:           falling.bsp
Author:         Evil_Santa 
Email:		mksolaris@yahoo.com

Description:    King-of-the-Hill style arena death-
		match map set in a venting silo for 
		radioactive waste.  Players spawn 
		falling down the silo shaft in the 
		heavy updraft of a plasma containment
		grid.

		Aim for the teleporter at the bottom 
		to access the sniper's nest above the 
		containment beams.  

		Jumping into the slag 'ports players 
		back to the top of the shaft to fall
		again.  Munitions are stocked on narrow
		ledges, and in the lower gallery.     

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Play Information

Single Player   No
Cooperative:    That's up to you. ;)
Deathmatch:     4-6 players will make for a frenzied 
		game.  Also suitable for 1v1, 2v2v2, 
		or 3v3 teamplay. 
New sounds:     No
New textures:   1
New music:      No
                  
====================================================
Info

r_speeds jump a bit high while looking up or down the 
entire silo shaft, but overall gameplay does not seem 
to suffer on higher-end machines.

====================================================
Construction

Editor:       	Started on WorldCraft 3.3, then 
		switched to Hammer 3.4 to fix angle
		keyvalues not sticking in WC.  Both
		editors by Valve.  Compiled using
		Zoner's HL Tools, 2.5.3.
Known Bugs:     None known.
Build Time:     Too long.

====================================================
Distribution and legal: 

Copyright (c) 2002 by M. Kubit, mksolaris@yahoo.com.
All rights reserved.

Portions copyrighted by Valve, Inc.
This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================
