================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE                   : FALLEN
FILENAME                : fallen.zip
.zip CONTENTS           : fallen.bsp
AUTHOR                  : [M.O.D]DuHaSt aka [Fm]Reboot
e-Mail                  : MOD_Duhast@Hotmail.com
HOMEPAGE                : www.fragdom.com
DATE                    : 09/08/2001
GAME PLAY TYPE          : DeathMatch
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Military base that fell in battle long ago and forgotten......until now.
--------------------------------------------------------------------------------
SINGLE PLAYER           : 01 Player Respawn Points
CO-OPERATIVE            : 01 Player Respawn Points
DEATHMATCH              : 12 Player Respawn Points
SUGGESTED PLAYER LOAD   : 1 to 12
DIFFICULTY SETTINGS ?   : N/A
NEW TEXTURES ?          : No
NEW SOUNDS ?            : No
CD TRACK #              : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
BASE MAP USED ?         : "GHOST" by: [M.O.D]Sandman
PREFABS USED ?          : ONE DESK
EDITORS USED            :  WorldCraft 3.3 ,
UTILITIES USED          : Batch Compiler as the GUI for compiling
KNOWN BUGS              : None
                          
COMPILE MACHINE         : 566 mHz Celeron 192 meg Ram TNT2 Vid card
QBSP2                   : 21.42  Seconds
VIS                     : 3818.31 Seconds
QRAD                    : 2148.24 Seconds
--------------------------------------------------------------------------------
* COMPILE LOG *
--------------------------------------------------------------------------------
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLCSG.EXE -wadinclude cstrike.WAD -wadinclude ghost.wad -estimate "C:\Program Files\Worldcraft\maps\fallen.map"

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]
[cstrike.WAD]
[ghost.wad]


entering C:\Program Files\Worldcraft\maps\fallen.map
CreateBrush:
 (25.87 seconds)
SetModelCenters:
 (0.11 seconds)
CSGBrush:
 (10.16 seconds)
Embedding textures from WAD File [\zoners3\zhlt.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\valve\cstrike.wad] into BSP
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Embedding textures from WAD File [\sierra\half-life\valve\ghost.wad] into BSP
added 30 additional animating textures.
Texture usage is at 2.37 mb (of 4.00 mb MAX)
38.67 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLBSP.EXE -subdivide 240 -maxnodesize 1024 -estimate "C:\Program Files\Worldcraft\maps\fallen.map"

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\Worldcraft\maps\fallen.prt'
21.42 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLVIS.EXE -full -estimate "C:\Program Files\Worldcraft\maps\fallen.map"

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


1354 portalleafs
4385 numportals
BasePortalVis:
 (77.94 seconds)
LeafThread:
 (3739.66 seconds)
average leafs visible: 321
g_visdatasize:140387  compressed from 230180
3818.31 seconds elapsed [1h 3m 38s]

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLRAD.EXE -extra -sparse -bounce 8 -smooth 80 -chop 64 -texchop 32 -sky 1 -estimate "C:\Program Files\Worldcraft\maps\fallen.map"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 8 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            80.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


[Reading texlights from 'C:\PROGRAM FILES\WORLDCRAFT\ZONERS3\lights.rad']
[53 texlights parsed from 'C:\PROGRAM FILES\WORLDCRAFT\ZONERS3\lights.rad']

6006 faces
Create Patches : 30450 base patches
0 opaque faces
263778 square feet [37984112.00 square inches]
203 direct lights

BuildFacelights:
 (1052.04 seconds)
BuildVisLeafs:
 (351.47 seconds)
visibility matrix   :   9.6 megs
MakeScales:
 (498.50 seconds)
SwapTransfers:
 (84.42 seconds)
Transfer Lists : 21447088 transfers
       Indices : 16502608 bytes
          Data : 85788352 bytes
GatherLight:
 (17.08 seconds)
GatherLight:
 (17.08 seconds)
GatherLight:
 (17.02 seconds)
GatherLight:
 (17.08 seconds)
GatherLight:
 (17.19 seconds)
GatherLight:
 (17.08 seconds)
GatherLight:
 (17.14 seconds)
GatherLight:
 (17.08 seconds)
FinalLightFace:
 (16.59 seconds)
2148.24 seconds elapsed [35m 48s]

-----   END   hlrad -----
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
halflife                : Clubmental
halflife                : Powertrip
--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS OR INFORMATION *
--------------------------------------------------------------------------------
Extract to your Sierra/halflife/valve/maps folder.


   This level is a total revision of [M.O.D]Sandman's map "GHOST" that he made a few years back.   Many thanks go to him for letting me tinker with his level.  I had never done a revision before and liked the idea of trying.   I have improved the r_speeds in most of the map but unfortunately due to time constraints there are still a few areas where the speeds get a bit high.

    The "skeleton" of the original map is here but I have expanded on it a great deal.  Hopefully I achieved the look and feel of what I was going for although I wish I had the time to add a little more ambience sounds to complete the "feeling".

   I hope you enjoy playing "FALLEN" and hope to get feedback from all who play it.  If I get enough response and feedback I may at a later time release an updated version that will complete what I originally wanted in the first place.    Laterz!!
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[M.O.D] Sandman         : Creator of the original level "GHOST"
Monster_HGrunt          : Again for always being there to help me out when I have a problem!!
The CS Team and the various authors of the following wads used in the construction of this level. : 
CSTRIKE.WAD             : 
JOS.WAD                 : 
CS_DUST.WAD             : 
CS_BDOG.WAD             : 
NEILM5.WAD              : 
CHRONIC.WAD             : 
--------------------------------------------------------------------------------
* COPYRIGHT/PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

 
[END OF DATA]=========================================================[.txt|Gen]

