Install.txt
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Instructions on installing map.
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Step 1: Open dk_metal.zip with winzip.

Step 2: Go to your half-life valve directory (i.e. C:\SIERRA\Half-Life\valve) 

Step 3: Go to the sound folder (i.e. C:\SIERRA\Half-Life\valve\sound)

Step 4: Create a new folder in the sound folder and name it dkmetal.

Step 5: Then place all sound (.wav) files in that folder.

Step 6: Go to the env folder (i.e. C:\SIERRA\Half-Life\valve\gfx\env)

Step 7: Place all the .tga files in the env folder (i.e. C:\SIERRA\Half-Life\valve\gfx\env)

Step 8: Next go to your valve maps folder (i.e. C:\SIERRA\Half-Life\valve\maps)

Step 9: Place the .bsp and .res files (i.e. dk_metal.res and dk_metal.bsp) in that directory.

Step 10: Start a Half-life DM game and choose map dk_metal.

___________________________________________________________________________________________

ty.txt
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Special thanks to the following people.
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DocRock -  http://docrocksmaps.homestead.com/
Babykitkat - http://docrocksmaps.homestead.com/
___________________________________________________________________________________________

My site: http://home.insightbb.com/%7Eghartwig97/
E-mail: ghartwig97@insightbb.com


Compile log.txt
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Here is the current compile log from my map.
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** Executing...
** Command: Change Directory
** Parameters: "C:\SIERRA\Half-Life"


** Executing...
** Command: C:\SIERRA\tools\ZHLT\hlcsg.exe
** Parameters: -texdata 8000 -wadinclude mapinfo.wad "c:\sierra\rmf\dk_metal"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: C:\SIERRA\tools\ZHLT\hlcsg.exe -texdata 8000 -wadinclude mapinfo.wad c:\sierra\rmf\dk_metal 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 8192000 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]
[mapinfo.wad]


entering c:\sierra\rmf\dk_metal.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Embedding textures from WAD File [\sierra\half-life\valve\dkmapinfo.wad] into BSP
added 17 additional animating textures.
Texture usage is at 1.90 mb (of 7.81 mb MAX)
4.05 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\SIERRA\tools\ZHLT\hlbsp.exe
** Parameters: -texdata 8000 "c:\sierra\rmf\dk_metal"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: C:\SIERRA\tools\ZHLT\hlbsp.exe -texdata 8000 c:\sierra\rmf\dk_metal 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 8192000 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\sierra\rmf\dk_metal.prt'
2.29 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\SIERRA\tools\ZHLT\hlvis.exe
** Parameters: -texdata 8000 "c:\sierra\rmf\dk_metal"

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: C:\SIERRA\tools\ZHLT\hlvis.exe -texdata 8000 c:\sierra\rmf\dk_metal 

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 8192000 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


 158 portalleafs
 312 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
average leafs visible: 44
g_visdatasize:2791  compressed from 3160
0.35 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\SIERRA\tools\ZHLT\hlrad.exe
** Parameters: -texdata 8000 "c:\sierra\rmf\dk_metal"

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: C:\SIERRA\tools\ZHLT\hlrad.exe -texdata 8000 c:\sierra\rmf\dk_metal 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           8192000 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


[Reading texlights from 'C:\SIERRA\tools\ZHLT\lights.rad']
[57 texlights parsed from 'C:\SIERRA\tools\ZHLT\lights.rad']

2510 faces
Create Patches : 12501 base patches
78 opaque faces
151223 square feet [21776250.00 square inches]
219 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.35 seconds)
visibility matrix   :   9.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.34 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.94 seconds)
Transfer Lists : 8669192 transfers
       Indices : 4047740 bytes
          Data : 34676768 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.49 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.18 seconds)
153.44 seconds elapsed [2m 33s]

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\sierra\rmf\dk_metal.bsp" "C:\SIERRA\Half-Life\valve\maps\dk_metal.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\sierra\rmf\dk_metal.pts" "C:\SIERRA\Half-Life\valve\maps\dk_metal.pts"


** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: +map "dk_metal" -dev -console
