*** This map is for the Half-Life ***
18th of December 1998

===================================================================

Title: 			Daquirus2 *for HL* =D
Filename: 		daq2hl.bsp
Author: 			Paris "lookout" Miles  age:16 I run http://www.
Email Address:		psmiles@mssl.uswest.net (may change ISP soon though..)
Description:		No where in particular.  Converted over from Quake and Quake2 
			because I really liked the gameplay and design. There are several 
			rooms all interconnected with a big room in the center with a tower.....
			The r_speeds are a bit higher from what they were in Quake and Quake2 
			but its more playable than bounce_dm. 

Additional Credits to:  	Rust for previous help with my mapping in Quake and Quake2.  Valve
			for making the kickass game I knew it would be.  Valve for including 
			WorldCraft with the game, even though I had bought WC 1.6 before =D.
			And all the people in #valve for their somewhat bittersweet feedback. 
			heheh.....

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* Play Information *

Single Player: 		No
Cooperative: 		Guess...
Deathmatch: 		Yes
No. of People for DM: 	4-8
Difficulty Settings:		No
New Sounds: 		No
New Graphics: 		No
New Music: 		No

* Construction *

Base:			I made those stairs by hand BTW, and originally it was made as Quake2
			map that was from scratch... 
Editor(s) used: 		WorldCraft 2.0
Known Bugs: 		Nothing map specific, so the bugs are due to the code of HL.
Construction time:		~50 hours, 12 hours to convert and change lots.

Computer Used: 		P2-266, 64mb (DIMM's) Ram, 8 gig HD w/ 256 mb perm swap file, 
			Monster 3d Voodoo2 8MB,  Windows 98.
Build Times
QCSG: 			35 seconds
QBSP2: 			17 seconds
VIS: 			936 seconds
QRAD: 			825 seconds

Texture Wad used: 		No special ones, so if you have HL you have the wads you need. 

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*Installation*

	daq2hl.bsp - [Map] goes in [HD]:\...\Half-life\valve\maps

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	p.s. If someone could point me in the direction than the Vising program that is better than
the one included with HL I would really appreciate it.  You see, the r_speeds in Quake2 never went 
above 500, (and that was FAST).  But even with the tremendous amount of detail I have taken out the 
r_speeds have risen to about 600 max, (slow).  So, if someone could make a better one, or maybe
improve on the current one it would realy help mappers.... 

			 Copyright 1998 psmiles@mssl.uswest.net