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Title		: Campground
Filename	: campground.bsp
Author		: Philip A. Hardin (a.k.a. Crowbar o' death, Vash,
		  HappyCamper, etc.)
Email		: crowbar@austin.rr.com
Description	: Half-Life DM level for 3-12 players
Release date	: Dec. 20 2000

Campground is a Half-Life deathmatch map based on a summer camp theme.
Wooden huts on stilts connect to each other by elevated walkways,
overlooking low grassland carved up by streams and rivers.  The
highest huts hang from ledges in the canyon walls, and a tightrope
connects to an elevated cliff plateau where choice weapons can be found.
Numerous hiding spots, shadowy recesses, and secret passages make
Campground a camper-friendly map, where stealth is as important as
brawn.  Campground is a fairly tall map and involves some vertical
gameplay.

Campground was partly inspired by "Gotham", an excellent map by
Robert L. Miles.


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Play Information

Single Player	: No
Deathmatch	: Yes
Teamplay	: Yes
Cooperative	: No
New Sounds	: No
New Textures	: No
Players		: 3-12


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Installation

Unzip this archive (campground.zip) in your Half-Life\valve\maps
folder.  The file campground.bsp should be in this same folder after
you unzip.


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Construction

Base		: None (new map)
Editor used	: Worldcraft v3.3
Compile machine	: 1 GHz AMD Athlon, 128MB RAM
Compile time	: 7.5 hours (with vis turned on)
Design time	: Far too long
Known Bugs	: None known


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Other info

Campground is a fairly high-polygon map.  A 450 MHz Pentium III and
a 16MB video card or better are recommended.

Thanks to Wayde Edens, Steve Dobbelstein, and Bill Woleben for
helping me playtest Campground.


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Campground is copyright (c) 2000 by Philip A. Hardin.

Permission is *granted* to distribute and modify this map freely.
However, you must include this text file if you distribute Campground
unmodified.  If you build a new map from Campground, you must credit
me for the base map.

Happy camping!
