                           -Blizzard-  

                      Half-Life Death Match

                   By Ashley J aka Agent Smith
                     agentsmithbob@yahoo.com

This new map was built using Worldcraft 3.3 and took approximately 1
month to make. It was compiled with HLCC 1.4 and took approximately
40 minutes to compile. 

The map is set in part of an abandoned mining colony. There are a few
bunkers littered among the cliffs and canyons that make up the map and
the different areas are joined with tunnels, suspended walkways and 
teleporters. The desired effect of my map was a combination of a 
desolate environment with technology. There are twenty-one info player 
deathmatches though I would probably recommend a max of 12-14 players.