
AtticRats_2004
An Ace Ventura Production
original map AtticRats_ro by Grimlock
Updated by Ace Ventura and qUiCkSiLvEr

Released: June 5,2005

This is an extensive update of the original map, improving r_speeds and connectivity in the map.

Grimlock was very gracious to give permission so we can fix and add a number of things
that the original map needed.

The map is slightly larger and the bouncepads expecially have been completely redone.

Some additional graphics and sound effects and music were added as well.

The majority of the work was done in 2004 by Ace_Venture (AKA Rev, AKA Master Yoda) with 
detail and technical fixups (and finally the map release) done by qUiCkSiLvEr.  

The map release was delayed until 2005 due to HL2 finally being released and the future 
of HLDM became clearer (HLDM is going to be around for a while longer).

Play testing was done by the awesome Team[USA].

Many thanks to Grimlock for the thousands of hours of great game play that his maps have
provided to the Half-Life community.

Map Compile time was about 20 Minutes on a 3GHz Intel P4.

This map is dedicated to all the brave men and women who fight in the war against terrorism,
and to all the brave men and women who have died fighting terrorism.

qUiCkSiLvEr
ottalini@mindspring.com
http://www.mindspring.com/~ottalini/qUiCkSiLvEr.htm



=========================
original Atticrats_ro.txt
=========================

                                ATTICRATS_RO.BSP

Compiled:      11-11-01
Title:         atticrats_ro
file name:     atticrats
Author:        Grimlock (Richard Outman)
Email Adress:  grimlock@somethingdied.com
Editor used:   WorldCraft 3.3 and zoners

===========-Map description:===================================  

This is a rats scale map based in an attic.  I placed glowsticks (the kind we all played with as kids on Halloween) all 
around the map for a glowing fluorescent feel.  I didn't go with the lighted textures such as the fluorescent textures 
in HL instead I tried to make all the lighting make sense in the map.  I placed glow in the dark stickers, a glowing acid 
substance in one area, holes in a tunnel area with beams of light entering and of course the grimlock arts room which is 
lit by flames.  The pink flooring in the walls is fiberglass insulation incase anyone out there has never seen what's inside 
the walls of wood based homes.  

============cool features:==============================

--KILL OSAMA, LOL.  I placed a book (some say it looks like a tape, lol) that you can shoot the face of osama and gibs fly.  
Also I placed a button right next to it that plays a funny little skit that I'm sure you'll be checking out more than once. 

--Cool drip effect's in two areas in the map  

--Jump in the acid can to get the egon gun , you'll hear a nice surprise, lol

--There are two "secret" warp points in the map, you'll find them if you look closely around

--I places a lot of art work in the map including a pic of my bass guitar.  The artists are very talented, check it out

--The egon gun is behind the 3-d GRIMLOCK, the flames do damage so you'll have to move fast, grabbing the gun upsets the 
grim-demons(triggers wav file) so others may hear you in the room grabbing it!!

--I placed shootable cycler models(the skeletons in the GRIMLOCK room).  Shoot em to watch them move and for a little fun 
target practice

--Some custom textures made by myself and Dr Atlantis including some basic book end text.

--Shoot the light switch to turn on the light for 40 seconds.  Why not leave it on and shot it to turn it off for 40 
second?  Well, take a look at the glowstick glow, I wanted to preserve it also its an attic so naturally it is dark.

--Shot the radio for a laugh, lol, literally

--take a look around, see if you can find anything else(maybe I'm forgetting something)


==================Other releases==========================

starcraft1-ro.bsp  just a quick release of part of what was going to be a tfc map (one of two command centers, it was based 
on the game "starcraft" by blizzard) it is still an interesting map

And of course more to come, 

a very complicated trek map, many interactive elements

More rat scale maps possibly

and more.........(work in process)


==================Need to know Info========================
  

IMPORTANT:  There is a sprite file used in this map "flames.spr" that needs to be places in the valve\sprites folder.  
If you run it on a server people will automatically download it

In creation of the jump pads I wanted to make sure no one would take damage when falling onto them so I included a 
Func_Water (water) which no matter how hard you fall on cancels out the damage.  Basically you need to know this 
because apparently servers override creator settings which causes the water to slow people down as they try to use the jump 
pads.  To correct this override set your water friction to zero, the pads work great after that.
  
That seems to be the only thing to say about them except the pads work best when gravity is set to 800.

This is a dark map in a lot of areas, its part of the environment I was trying to create so you may need to up your 
gamma correction so you can see brightly or adjust the brightness on your monitor.
  
There is some funny stuff in there that hopefully no one takes offence to, if you do then what can I say.........
don't play the level otherwise enjoy and have fun, after all, that's what it's all about right?

===============Map play modes===================================

single player start----yes, but no monsters, I placed one to take good clean screen shots
coop-------------------doesn't seem to work in HL at least the info_coop doesn't
Multiplayer-----------This is a multiplayer death match map

=================About me======================================

 I work best with no idea at all, not even my own, LOL.  Does that make sense?  No idea right? lol.  I'm the creative 
type, gotta have an outlet what can I say, 3-d creation sounded pretty damn cool!!!  I actually like it more than 
playing the actual game LOL.  Now if only there were a way to make some money doing this stuff.....


*************What is "GlobalDataCenters.com" all about ?************************************

GlobalDataCenters.com is my brothers IT consulting company, with the job market dropping down the craper and slow 
business for everyone I wanted to help him get his name out and get some more business going hopefully.  Check
out his web site at http://www.globaldatacenters.com.


-------Special thanks in this creation--------------------------------------
 

First of all I would like to thank anyone that actually read all the way down to this point and didn't just skim
to the sliding of the bsp to the valve\maps folder.  

Dr. Atlantis (Timothy J. Outman Jr.) for his creative input and wad texture conversion and creation of the book 
textures (especially Osama) and running the map on three dedicated servers when released  (216.139.48.45:27015,
216.139.48.40:27015, 216.139.48.201:27015).

Onesneakymouse for work on other maps

The Reaper (Thomas Outman) for his beta testing of the map

http://halflife.gamedesign.net for all the great info (highly recommended to any map maker)

Valve ERC (good map making info here)

And of course thanks go out to anyone who enjoys playing this map

hotdeathdiner.com for taking a interest in posting the map on there site so quickly

and if you really like this map you can send donations to grimlock@somethingdied.com....just kidding, enjoy 
the map everyone, I'll be releasing more in the near future.


-------copyright permissions----------------------------------------------------------


This map may be distributed ONLY on a "not for profit" basis using any medium

