"Imagination is more important than knowledge" - Albert Einstein

http://www.paulbullman.com(will be launched August '00)
http://www.planethalflife.com/aerotic/

ALPHA SECTOR

7/3/00
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Title				: Alpha Sector
Filenames			: asectora.bsp, asectora.txt
Description       	: Multi Play Arena
Author			: Paul A. Bullman
E-mail			: pab05f@mizzou.edu


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* Installation *

Required:
Make sure the map file(asectora.bsp) is located in the half-life\valve\maps directory.
Also stick names.wad in your half-life\valve directory.


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* Play Information *

Single Player          :No(unless you enjoy running around, ya know sooner or later an enemy will pop out, right?)
Cooperative            :No
Deathmatch             :Yes (2 and up - ideal for 2 to 7)
New textures           :No
New Models             :No
New Sounds             :No
  
* Construction *

Editor		     :Worldcraft 3.3
Base                   :Scratch
Creation time          :Over 4 Days
Prefabs		     :None

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* Author/Map Information *

I am currently working on two bachelor's degrees. One of which is Business Management, the other being Psychology at the
University of Missouri.

If you like what you see, and have an *interesting job offer*(full time, paid, relocation, etc) pass it along. I am not actively
seeking a position anywhere, but I will certainly entertain any offers.

This map was designed while working on a "yet to be announced project". If you liked this one, you may also like two of my
previous half life maps(moondog's arena, and lunar space depot). All can be found at my Website:
http://www.planethalflife.com/aerotic

The r_speeds are a bit high, but they do not go over 600(or much over 500). Any decent machine will run this map just fine.

Remember.. I dig positive and negative feedback. If there is something you see that just says, "cool", or something that
you are scratching your head over, let me know.

Enjoy!

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* Strategies *
The best Strategy I have found is to maintain your spot on the top by the Gauss Weapon. You are close to 4 healthkits
You are also close to the hornet gun in case someone runs you off by jumping up the shafts, or close to more ammo for the
gauss if someone attacks from the elevator side.

If you play teamplay, this map is segmented into 2 different sides. Because of the teleporters, you will need to guard your spots
on two different levels. As stated above, my favorite weapon is the Gauss, so I would protect that area, however, you could
just as easily guard the RPG/Cross bow/Shotgun.


Ends and Outs:
The two Low Gravity Jump Zones can be a lot of fun. I was doing 360 jumps and taking out the enemies. They are tricky at first,
but once you get the hang of them, they are fairly easy.

You can climb the leaky pipe located by the yellow triangle up to the next level.

I don't like teleport sounds on the receiving end. When you go through a teleporter, it makes a sound near the teleporter,
but does not wherever you land. I find that Teleportation is a risk, and you don't need that risk increased by some annoying
sound on the other side. But, there is no way I wouldn't include it on the giving side. You need to know if your enemies have
left the area.

Tricks I've discovered:
Near the one end of the map w/ two teleporters(where the shotgun/two medkits are) you can jump on the
light up to the medkits, and jump on the next light up to the bridge level. This saves lots of time, and prevents you
from having to use the ladder.

In the same area as above, you can jump from the light(near the ladder) up to the bridge. This is very tricky, especially
with any lag, but it's worth a shot if you have good control over your movements.

In the very top level where the hornetgun is located, you can jump down to the bridge if you jump at an angle, and in mid air wait a split
second and then move forward. If you get it down, you will eventually end up landing with good footing on the bridge.

There are a bunch of other little tricks I've discovered through playtesting, but if you play this on the LAN, I will el

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* Other Stuff *
These people helped out in some way or another:
Pete Weatherby - http://www.planetquake.com/shadowdane (some great maps here!)
David Hof - http://www.jshell.org
Joshua A. Bevan - http://www.shistudios.com
Rastereizer

The steam effect I used in this map was achieved through halflife.gamedesign.net


Music Listened To While The Map Was Being Created:
Jimi Hendrix
Phil Ochs
Pearl Jam
Foo Fighters

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* Permissions *

You may not sell this without my expressed written permission. Any violations will be dealt with
to the furthest extent of the law.

For completely free uses, You may copy the *.zip to any media instrument as
long as the original files remain intact(asectora.txt, asectora.bsp).

If you have any questions or comments please direct them to pab05f@mizzou.edu.

