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   Half-Life Map Spec Sheet
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------General Information--------------------------------------------

Title		:Architechure experiment 6
Filename	:architech6.bsp
Author		:Biomechanoid@metallica.com (Biomechanoids is my AIM SN)
Home page	:I'm a sorry SOB with no web space
Description	:It's my attempt at low r_speed architecture
Previous Maps	:none that were released because I'm plagued by the r_speed daemons

------Credits and Thanks---------------------------------------------
[DRS]Orpheus for pointing out my newbie mistakes, and all the good advice
Botman for his bots which I used to test my level
[DRS]Orpheus for letting me in on his great maps
All the peeps at www.nin64.com/prefabland/forums
[DRS]Orpheus for letting me know that I need a .txt file
[Xyber]-Wolf- for NOT looking at it
[DRS]Orpheus for encouraging me
Tiger (my cat) for not puking on the keyboard (like usual)
oh and did I mention [DRS]Orpheus?


------Play Information-----------------------------------------------

Deathmatch	:yeppers
Single Player	:n/a
Map Description	:Well, this is the 6th experiment in architecture that I've done. I chose to make
this into a map, because the room I was working on had plenty of entrances, and had r_speeds of 98
when I did the room by its self. it sorta grew on it's self. the outside areas were pretty much
afterthoughts, as I was going to have you being able to look outside, but not acutally go there.
Also (I confess) the underground water tunnel is REALLY shoddy. I whipped that out in 5 minutes
when I realized that the back outside area needed another way into and out of it, along with the
RPG/detpack room, so I did a tunnel between them. anyways, this is my first map as far as everyone
out in the community is concerned (all others were super high in r_speeds, so they weren't released),
so please let me know how to improve on it (try to include as many specifics as possible). Thanx
How Many Players:8-12

------Map Information------------------------------------------------

New Textures	:none
New Sounds	:nada

------Construction---------------------------------------------------

Base		:a 64x64x64 cube!
Editor(s) used	:World Craft
Compile Machine	:450 p2 with a TNT video card, 32x CD rom, 8x Rewritable, and a montego turtle beach sound thingy
Compile time	:no idea, but a little over an hour

------Map Instructions-----------------------------------------------

Unzip the files in this archive.  Place the map, "YOURMAP.bsp" in
your half-life/valve/maps directory.  If there are any .wad files in
this zip, place them in the half-life/valve directory.
I have included a .rmf and .amp in the zip so you can see how good/craptacular I am at using the WC engine
------Additional Info------------------------------------------------

This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium

------Copyright-Permissions------------------------------------------

Authors MAY use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

You are authorized to put this BSP on any CD or distribute it in
any way with or without my permission, but I don't know why you would because even I know that this is
nowhere close to the work of gustavo (a mapping god) or the valve team.


