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Rips_Slayer_Pit: 				Released: 05/14/04
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Original Author: Ripping Corpse

Redesign Author: Dizzy Devil

Redesign Author email:  ddhlp@cox.net

Redesign Author Homepage:	http://members.cox.net/ddhlp

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LEVEL DESCRIPTION:

Single Player:                 	No
Co-Op:                         	No
Deathmatch:                     	YES
Suggested Players:             	5 - 10
New Textures:                   	Yes 
New Sounds:                     	Yes
New Models:                     	No

Map description:                	Redesigned map. The map theme is after the heavy metal band SLAYER.  
This map has the feel of a killbox but more factuality with a few hidden secrets. Two, six point  
teleports. Explosions and all. The structure was left the same from the original map.			 
											 
		
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CONSTRUCTION:

Filesize:                       	6.06MB unzipped
wadincluded into BSP:	RipsCustom.wad
Game engine:                      Half-Life
base map:                       	ripstest
prefabs:                        	None
editor used:                    	Hammer 3.5 beta
utilities used:                 	Paintshop Pro 7, Wally, Zoner
known bugs:                     	None
compile machine:                	AMD Duron  1.4 GHZ
compile time:                   	15-20 minutes


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AUTOMATIC INSTALLATION:

STEAM Parent Folder(adjust for your drive letter if needed):
\Program Files\Steam\SteamApps\your_steam_login\half-life\

SERRIA Parent Folder(adjust for your drive letter if needed):
\Sierra\Half-Life\

NOTE: If you have used WinZip, Windows Extracting Tool (i.e. Windows 2000 
Windows XP), or WinRAR to open this zipped file. You can Extract the files to 
the Half-Life folder of any one of the top listings. The zip file was created to place 
the files in their proper folders if you extract/uncompress to the Valve folder.

Manual install below.

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MANUAL INSTALATION:

Open your Half-Life folder and then open valve to find the folders listed below.
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MAPS FOLDER:

rips_slayer_pit.bsp 	
rips_slayer_pit.res		
rips_slayer_pit.txt		(This File)

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OVERVIEWS FOLDER:

rips_slayer_pit.bmp	
rips_slayer_pit.txt		(196KB)

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GFX\ENV FOLDER:

gfx/env/blood-sport256_up.tga
gfx/env/blood-sport256_dn.tga
gfx/env/blood-sport256_lf.tga
gfx/env/blood-sport256_rt.tga
gfx/env/blood-sport256_ft.tga
gfx/env/blood-sport256_bk.tga

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SPRITES FOLDER:

sprites/flare1.spr
sprites/fire.spr
sprites/c-tele1.spr
sprites/blue.spr

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SOUND FOLDER:

First create a folder the sound folder named: Rips_Slayer_Pit

Then place this file in the new folder you created: piecebypiece.wav

Place the fire_1.wav in the folder in the sound folder named: ambience

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BETA TESTERS:

From Team DDHLP:

Copper & Alana

From Team USA:

Darth Sailor

Thanx guys & gals!!!!!

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AUTHOR'S NOTES:

I was taking a look at this map on day and saw that it had great potential. 
I received permission from the original author Ripping Corpse to improvise 
the map. I have left the original structure the same but added one new room. 
Also, I added several personal “flares” to this map. It turned out to be a very 
interesting map. It has the feel of a killbox but a little more than that.

Enjoy!

You may NOT use this map or any of the files included to build additional maps without the original  
author's written permission!
