HammerTime - A Half-Life Level
*********************************************************

It's time to drop the hammer, before it is dropped on you!
This level has it all; heavy weapons, sniping, booby
traps, and good old-fashioned crowbars to the head. Explore
the canyons carefully, there is always someone watching.


About the Level******************************************

The inspiration for this level came from X-Design staffer,
Nick (The Hammer) Goddard. His crafty playing style always
leaves us guessing, and it shines in this level.

Who Is Responsible****************************************

Chris Quinn was, again, responsible for everything; the 
concept,level design, and modelling.The arduous 
play-testing was handled by the mentally troubled 
X-Design staff.

About X-Design********************************************

X-Design is a Toronto-based design firm which specializes
in workplace and retail design, as well as technical design
support and visualization. We have been taking this design
expertise and applying it to virtual environments as well,
creating dynamic play environments for many of today's 
best games.

Visit us at www.xdesigninc.com\games\ for more levels and fun. 
Comments, suggestions, and inquires can be made to 
games@xdesigninc.com.

Thanks for playing games with us!