.::  Map Information  ::.

Gungod
Half-Life Deathmatch
gungod.bsp
Recommended Players: 6-8


.::  Author Information  ::.

Author: Jahzel
E-Mail: jahone@hotmail.co.uk
URL:    www.freewebs.com/jahzel/index

.::  Map Description  ::.

This map was originally planned on paper. The concept behind this map was to have a 360 degree controllable heavy machine gun turret in the centre of a main arena.
The map was originally intended to use a "birdseye view" field of vision when attempting to use the gun turret. It was also intended that the player in control of the gun turret would be teleported
to a deadly crusher and eliminated. However, due to various constaints, these ideas did not make the final design. 

[FIXED] Problem with players getting trapped behind secret door

.::  Thanks to:  ::.

	Valve Software
	Evillair | yves@evillair.net | http://evillair.net (Textures)
	Mighty Pete | http://www.petes-oasis.com | (Environment Map)
	T W H L
		 
.::  Instructions  ::.

Make sure you put the files in the 'env' folder directly into your halflife/gfx/env folder. Put the .bsp file into your valve/maps folder. Enjoy :)

.::  Other Stuff ::.

Gungod (c) 2006 Jahzel

