=====================================================================
   Half-Life Map Specification Sheet
=====================================================================
------General Information--------------------------------------------

Title		: Gibcity3
Release         : First official release
Date		: 9th April 2000
Filename	: hlgc3.bsp
Author		: Wayne W. Smith  aka [21+]Sarge
Email Address	: wsmith@accessgate.net
Home pages	: www.gibcity.com or www.houseofsmith.com
Description	: This is the third level in a series of city levels
Previous Maps	: Various Quake2 and Half-Life maps
Credits/Thanks	: Spacie of Clan 21+ - Beta Tester
                  HammerTime - Beta Tester
                  Ender - Beta Tester
                  Mexican Radio - Tutorial on texture making
                  Demolition Man - Author of Fragtwn levels - Inspiration
                  Prospect Vector - Tread Level Editor
                  Ty Matthews/Neal White III - Wally Texture Editor
                  Golgotha - Textures

Special Note    : Special credit goes to my wife Jacalyn, son WES, and
                  daughter JES for putting up with a 40+ obsessive map
                  maker.
 

------Play Information-----------------------------------------------

Game Version    : Half-Life DM
Deathmatch	: Yes - 4 starts provided
Single Player	: No but one start is provided
Map Description	:

                 This map is the third in a series of city maps.  This
                 particular entry is the downtown section of Gibcity.
                 The buildings are based on a actual existing buildings.

                 The r_speeds hover around 600 in places but there should
                 be no problems with gameplay





------Map Information------------------------------------------------

New Textures	: Yes
New Sounds	: None

------Construction---------------------------------------------------

Base		: From scratch
Editor(s) used	: Tread/Wally
Build Time      : Eight weeks (on and off)
Known Bugs      : Some high R_Speeds in places
Compile Machine	: Compaq DeskPro EP; Pentium II 450; 384MB RAM;
                  2-3dfx Voodoo2s
Compile times	:
                 Csg time                :   31 sec 
                 Bsp time                :   25 sec
                 Vis time                : 1470 sec
                 Rad time                : 1156 sec
                 Total compile time      : 44 min 42 sec

------Map Instructions-----------------------------------------------

Unzip the files in this archive.  Place the map, "hlgc3.bsp" in
your half-life/valve/maps directory.

------Additional Info------------------------------------------------

Prefab Credits : The following is a list of the authors whose prefabs
                 were used in the map modified or otherwise.

               A bench         : Jon Cruz
               Telephone       : Rene Lapidario
               Telephone Booth : Don
               Office Chair    : NineS
               Book Case       : Andy Marshall
               Crates          : Dyne Autofabs
               Computer & Desk : Voland
               Burning Torch   : Monty III

------Copyright-Permissions------------------------------------------

Authors MAY use this level as a base to build additional levels without
giving me any credit. (Yes, this is not a misprint. If you want the
.MAP file just ask.) 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without permission from the author of the present work or works.