unbindall bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "'" "+moveup" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "+movedown" bind "1" "slot1" bind "3" "slot3" bind "6" "slot4" bind "5" "slot5" bind ";" "+mlook" bind "=" "sizeup" bind "`" "toggleconsole" bind "a" "+moveleft" bind "c" "+movedown" bind "d" "+moveright" bind "k" "gl_spriteblend 0" bind "s" "+back" bind "o" "impulse 201" bind "u" "messagemode2" bind "v" "+moveup" bind "w" "+forward" bind "y" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "mouse5" "+left" bind "mouse4" "+right" bind "F5" "snapshot" bind "F10" "" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "mouse2" "+attack2" bind "PAUSE" "pause" bind "f9" "ag_rpg_fix 1" bind "r" "+reload" bind "p" "say gf" bind "c" "+speed" bind [ "cl_score 4" bind ] "cl_score 0" _snd_mixahead "0.1" ati_npatch "1.0" ati_subdiv "2.0" bgmvolume "1.000000" brightness "2" cl_allowdownload "1" cl_allowupload "1" cl_backspeed "400" cl_cmdbackup "2" cl_dlmax "128" cl_download_ingame "1" cl_forwardspeed "500" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Orange" cl_logofile "lambda" cl_lw "1" cl_timeout "60" cl_vsmoothing "0.05" con_color "255 180 30" console "1.000000" crosshair "1.000000" fps_modem "0.0" gamma "99" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" hisound "1" hpk_maxsize "1" hud_capturemouse "1" hud_centerid "1" hud_classautokill "1" hud_draw "1" hud_fastswitch "1" hud_takesshots "0" hud_spectatebar "0" hud_color "1" joystick "0" lookspring "0.000000" lookstrafe "0.000000" m_filter "0" m_forward "1" m_pitch "0.022000" m_side "0.8" m_yaw "0.022" model "#1" MP3FadeTime "2.0" MP3Volume "0" mp_decals "0" r_decals "0" name "^8T^4h^1E ^2pSy^2 ^7KA/7A^7" net_graph "0" net_graphpos "0" net_scale "5" r_bmodelhighfrac "5.0" s_a3d "0" s_automax_distance "30.0" s_automin_distance "2.0" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" sensitivity "2" skin "" suitvolume "0.250000" sv_aim "0" sv_voiceenable "1" team "" tfc_newmodels "1" topcolor "34.770000" viewsize "110" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "1" volume "0.356" +mlook +jlook gl_dither "1" gl_cull "1" gl_keeptjunctions "0" gl_clear "0" d_spriteskip "0" r_dynamic "1" r_mirroralpha "0" gl_palette_tex "0" r_norefresh "0" gl_round_down "5" cl_weather "0" max_shells "0" gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" gl_wateramp "0" r_shadows "0" r_waterwarp "0" fastsprites "1" cl_highmodels "0" cl_shadows "0" gl_playermip "4" joystick "0" r_mmx "1" bind "f11" "model pizdec" bind "f12" "name ^1a!m^1^8b0t^8" bind "j" "name " bind "]" "name " fps_max "99" cl_showfps "1" alias +decentjump "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump" alias -decentjump "-jump" bind "" "+decentjump" bind "" "+decentjump" bind "" "+decentjump" alias +lj "wait;+duck;wait;+moveright;wait;+jump;wait;-moveright" alias -lj "-jump;wait;-duck" bind "shift" "+lj" ^8T^8^4h^1E%^8KA/7A^8 ^1->^1 ^2pSy^2 ^1<-^1 ^3KA/7A^3 sv_maxspeed 300 sv_unlag "1" cl_updaterate "100" cl_cmdrate "100" cl_rate "9999" rate "25000" cl_autowepswitch "0" cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_resend "1" cl_cmdbackup "1" cl_allowdownload "1" hud_weapon "0" alias "+d" "+duck;wait" alias "-d" "-duck" bind "" "+d" alias +sa "+attack2; +attack" alias -sa "-attack2; -attack; lastinv" bind "" "+sa" alias +da "+attack2; +attack" alias -da "-attack2; -attack; lastinv" bind "" "+da" // RECHARGING alias "+recharging" "+use; say_team ^8Recharging^8 ^1%h^3|^3^4%a ^2%P ^5%l ^8%w" alias "-recharging" "-use" bind "e" "+recharging" gamma "9" brightness "9" lightgamma "2" con_color "255 250 50" scr_conspeed "5000" sv_voiceenable "1" voice_enable "1" voice_modenable "1" sv_aim "0" cl_showfps "1" developer 0 //soundfucking alias "vup" "volume_1" alias "vdn" "volume_0.1" alias volume_0 "play weapons/357_shot1;developer 1;echo MUTE (no sound);volume 0 ; alias vup volume_1; alias vdn volume_0" alias volume_1 "play weapons/357_shot1;developer 1;echo [1]---------;developer 0;volume 0.1 ; alias vup volume_2; alias vdn volume_0" alias volume_2 "play weapons/357_shot1;developer 1;echo -[2]--------;developer 0;volume 0.2 ; alias vup volume_3; alias vdn volume_1" alias volume_3 "play weapons/357_shot1;developer 1;echo --[3]-------;developer 0;volume 0.3 ; alias vup volume_4; alias vdn volume_2" alias volume_4 "play weapons/357_shot1;developer 1;echo ---[4]------;developer 0;volume 0.4 ; alias vup volume_5; alias vdn volume_3" alias volume_5 "play weapons/357_shot1;developer 1;echo ----[5]-----;developer 0;volume 0.5 ; alias vup volume_6; alias vdn volume_4" alias volume_6 "play weapons/357_shot1;developer 1;echo -----[6]----;developer 0;volume 0.6 ; alias vup volume_7; alias vdn volume_5" alias volume_7 "play weapons/357_shot1;developer 1;echo ------[7]---;developer 0;volume 0.7 ; alias vup volume_8; alias vdn volume_6" alias volume_8 "play weapons/357_shot1;developer 1;echo -------[8]--;developer 0;volume 0.8 ; alias vup volume_9; alias vdn volume_7" alias volume_9 "play weapons/357_shot1;developer 1;echo --------[9]-;developer 0;volume 0.9 ; alias vup volume_10;alias vdn volume_8" alias volume_10 "play weapons/357_shot1;developer 1;echo MAXIMUM volume reached;developer 0;volume 1.2 ; alias vup volume_10;alias vdn volume_9" bind "" "vup" bind "" "vdn" alias vol1 "play weapons/357_shot1;volume 0.3;bind vol2" alias vol2 "play weapons/357_shot1;volume 0.1;bind vol1" bind "" "vol1" alias +dj "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump" alias -dj "-jump" bind "" "+dj" alias "+f" "+duck;wait;-duck;wait;+duck" alias "-f" "-duck" bind "" "+f" alias +jl "wait;+duck;wait;+moveright;wait;+jump;wait;-moveright" alias -jl "-jump;wait;-duck"" //hodit s knopki alias forwOn "+speed; alias fw forwOff" alias forwOff "-speed; alias fw forwOn" alias "fw" "forwOn" bind "" "fw" //ZOOM alias "-FOV" "default_fov 90; echo $$$$ Z|O|O|M off $$$$" alias "+FOV" "default_fov 40; echo #### Z|O|O|M on ####" bind "mouse3" "+FOV" bind "" "stopsound" gl_dither "1" gl_cull "1" gl_keeptjunctions "0" gl_max_size "512" gl_clear "0" d_spriteskip "0" r_dynamic "1" r_mirroralpha "0" gl_palette_tex "0" r_norefresh "0" gl_round_down "5" cl_weather "0" max_shells "0" gl_wateramp "0" r_shadows "0" r_waterwarp "0" fastsprites "1" cl_highmodels "0" cl_shadows 0" gl_picmip "0" joystick "0" r_mmx "1" ex_interp "0.05" alias "5wait" "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait" alias "megawait" "5wait;5wait;5wait;5wait;5wait;5wait;5wait;5wait;5wait;5wait" alias "kwait" "megawait;megawait;megawait;megawait;megawait;megawait" alias "ss" "stopsound;kwait;stopsound;kwait;stopsound;kwait;stopsound;kwait" bind "" "ss" bind "f1" "yes" bind "f2" "no" bind "f3" "agstart" bind "f8" "agpause" bind "f7" "hlccl" bund "" "say gf" bind "f6" "+commandmenu" bind "f5" "snapshot" bind "f4" "ag_gauss_fix 1" bind "h" "say ^8Hello^8" bind "j" "say ^1:^1^8]^8" bind "l" "say ^4<^4^1:^1^9-^9^8J^8" bind "q" "lastinv" bind "tab" "+showscores" bind "g" "say_team ^3-->^3 ^1DROP^1 ^2%W^2 ^3<--^3 ^1%h^3|^3^4%a ^2%P ^5%l ^8%w;drop" bind "f" "weapon_gauss" bind "3" "weapon_9mmAR" bind "t" "weapon_rpg" bind "4" "weapon_shotgun" bind "v" "weapon_crossbow" bind "z" "weapon_357" bind "2" "weapon_9mmhandgun" bind "b" "weapon_tripmine" bind "n" "weapon_tripmine" bind "m" "weapon_egon" bind "MWHEELDOWN" "weapon_crossbow" bind "MWHEELUP" "weapon_shotgun" bind "x" "weapon_satchel" bind "ctrl" "+duck" bind "mouse1" "+attack" bind "capslock" "stopsound; say_team ^1%h^3|^3^4%a ^2%P ^5%l ^8%w" bind "mouse3" "" bind "" "say ^2gf^2 ^8!^8" r_detailtexturessupported "0" r_detailtextures "0" bottomcolor "34.770000" topcolor "30.910000" hud_takesshots "1" violence_agibs "4" violence_hgibs "4" violence_hblood "4" default_fov "90" // bunnyjump alias +sbh "alias _special aubh; aubh" alias -sbh "alias _special slot10" alias aubh "+jump; wait; -jump; wait; special" bind "" "+sbh" alias +jump2 "alias _special jump2;jump2" alias -jump2 "alias _special" alias jump2 "+jump;wait;-jump;wait;special" bind space "+jump2" alias "+d" "+duck;wait;-duck;wait;+duck" alias "-d" "-duck" bind "alt" "+d" alias +f "alias _special asd; asd" alias -f "alias _special slot10" alias asd "+duck;wait;-duck;wait; special" bind "" "+f" hud_color "1" bind "" "say_team Attacking in 5 seconds;customtimer 5" clear echo _____________________$______________________ echo ____________________$$$_____________________ echo ____________________$$$_____________________ echo __$________________$$$$$_______________$____ echo ___$$______________$$$$$_____________$$_____ echo ____$$$____________$$$$$___________$$$______ echo _____$$$$$_________$$$$$________$$$$$_______ echo ______$$$$$$$______$$$$$_____$$$$$$$________ echo ________$$$$$$$____$$$$$___$$$$$$$__________ echo ___________$$$$$____$$$___$$$$$_____________ echo __$$$$$$$______$$$__$$$__$$$______$$$$$$$___ echo ______$$$$$$$$____$$_$_$$____$$$$$$$$_______ echo __________$$$$$$$$$_$$$_$$$$$$$$$___________ echo _________________$$$_$_$$$__________________ echo _____________$$$$$___$___$$$$$______________ echo _____________________$______________________ echo ____________________________________________